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Author Topic: F1 Legends Racing  (Read 25100 times)

BorekS

« Reply #150 on: March 17, 2012, 02:24:12 PM »
ah, our mr. "dot-dot-dot" is here  ;D
you should care for your own work, dear MH aka RedOctober. your ages old 3drad never-release subsim project game is there, for example  ;D
« Reply #151 on: March 17, 2012, 02:36:48 PM »
that's Mr. RedOcktober to you...  8)

and don't get pissy now Borat... just letting Daumisx and others take a look into my crystal ball...
so they won't get their hopes up...  ;D  ;D

--Mike
« Last Edit: March 17, 2012, 02:39:36 PM by Mike Hense »

BorekS

« Reply #152 on: March 17, 2012, 03:24:24 PM »
playing a master on the 3dad scene, like you are trying, is ridiculous  8) you had to know much more and behave differently. your posts here all the forum around are enough for me, to ensure me in this, each day. actually you are nothing, just a hijacker of this thread, who products words, but nothing else. you did it already before, and jestermon (or the another moderator) deleted your posts. that was enough for me to ensure, what post are relevant and what is pure crap :D
« Last Edit: March 17, 2012, 03:31:07 PM by BorekS »
« Reply #153 on: March 17, 2012, 03:30:55 PM »
i only seem like a master to you...  because you're so much of a wanna be...

to the rest of the people here, i'm just another guy trying to punch out a game...

as for hijacking the thread... you're the one who's doing that by posts like this...

someone commented on the fact that this " feels like there is no end to its development yet"... i merely told em why they may never see an end...  something i said months ago...

and you pretty much  verified what i said... "actually none of my 3drad projects have a mark "finished" and they maybe never will be"...

some of us just play at this as a hobby... hey, that's all good...

so what are ya getting your panties all twiested about...   ;D  ;D  ;D

--Mike

BorekS

« Reply #154 on: March 17, 2012, 03:47:21 PM »
Quote
you pretty much  verified what i said... "actually none of my 3drad projects have a mark "finished" and they maybe never will be"...

heh, dont ask me better, what I said about your work and it was, and is again, pretty much verified   ;D ;D ;D
« Reply #155 on: March 17, 2012, 03:57:16 PM »

Quote
heh, dont ask me better, what I said about your work

ok... i won't ask you.. hahahahahaaa  ;D  ;D


now, getting back on topic (first time i've seen a guy hijack his own thread  ::) )... just how many f1 demos have you put out... seems like a hundred or so  :D

like someone above said... seems like there's been sooooo many of em, ya can't blame me for losing count...

every time you change a color of a car or add a new bug you release a demo...

what's the deal with that!!!

 ;D ;D

--Mike
« Reply #156 on: March 17, 2012, 04:04:46 PM »
As a moderator, I don't think I like where this is going. :-\

Settle down guys. ;)
« Reply #157 on: March 17, 2012, 04:13:18 PM »
as you wish Rush...

--Mike
« Reply #158 on: March 17, 2012, 04:14:57 PM »
Where's it gunna go that it already hasent? ;)
« Reply #159 on: March 17, 2012, 04:22:01 PM »
another demo... maybe  ;D

--Mike
« Reply #160 on: March 21, 2012, 03:52:15 PM »
to make your game more exiting have you seen this track, you should look into making a track like this in your game. http://www.youtube.com/watch?v=m7QDWj1IRQc&feature=related
It's the old, old Autodrome Nazionale Monza that they stoped using because of all the deaths.  :o

BorekS

« Reply #161 on: March 21, 2012, 06:57:06 PM »
thanks for nice tip, superb video link, Heat Advisory ;) actually, some posts back, not sure now, if right there at F1LR thread, I wrote I have a few favorite tracks. my loved are old Le Mans circuit, Nurburgring, Spa, Monza... my primary tracks, each time, when new race game or mod / add-on  comes  :D

to the F1LR game: making such track like (old) Monza is, isnt hard, including some typical trackside objects, this all is OK. but keeping the optimal 3drad game performance is really brutal dirty job. actualy it can all looks "photoreal", "superdetailed", or, at least, similar to another good looking race game engines, but then it will not run smoothly; it will not run slowly; it burns your cpu / gpu. playable with latest NASA or secret military computers maybe.

current F1LR status is: the "Nurburgring like track" was under development. all was fine, until this process was interrupted, coz of the public demo 1.2b, which was very slow on some, relative strong, machines. so I started some new performance tests and they was... errr... satisfying. satisfying for a arcade low detailed game. only  8)
« Reply #162 on: March 21, 2012, 09:08:23 PM »
I actually went on the monza track in gran turismo and behind the railings I noticed a banked turn, and I had seen it somewhere and I figured out it's the old track, they actually had it but you can't drive on it. :'( :D

BorekS

« Reply #163 on: March 22, 2012, 02:29:51 AM »
Quote
you can't drive on it.
  :) yep I tried it too. maybe is it possible when the player is on a better level.

those racing circuit classics, if they are not directly in a racing game, are available as fan add-ons. lot of great stuff was designed for rFactor or GT Legends, for example. the old Monza oval drivable you can see here: http://www.youtube.com/watch?v=IG3VM1pxDUI&feature=related

just small note: to see such sort of old circuits "real", there are two old "must see movies", the Grand Prix 1966 (where is the old Monza also), and Le Mans  8)

« Reply #164 on: March 24, 2012, 07:22:56 AM »
Yeah, you can't drive on it.
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