Ok, i discovered that if you enable environment mapping on a skinmesh object, and use any of the default bumpy shaders, then the skinmesh will turn completely chrome! In other words, the envmap shader parameters do not have any effect on the skinmesh if it has normal maps enabled.
I am using 6.49.
Please tell me if any of you guys have this issue.
I am using 6.49.
Please tell me if any of you guys have this issue.