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Author Topic: 1950's Dirt Track Racing  (Read 2133 times)

« Reply #15 on: December 07, 2011, 11:54:42 AM »
 TinSoldier - Smash Up Derby is something I would be intrested in trying. Not sure how well having multiple levels of damaged skinmeshes per each car (for a great look) would work in RAD, might take some scripting so all the target oriented AI Cars wouldn't just sit in a pile and do nothing other than spin their wheels.
 
 Let me know when you want to get started on that! LOL! Just Kidding.

Krewmember

« Reply #16 on: December 07, 2011, 12:02:23 PM »
Quote
Here are some screen shots of my 1950's Dirt Track Racing game I'm trying to build.

Looks good :)

I have been working on something similar.

BorekS

« Reply #17 on: December 07, 2011, 01:07:31 PM »
Quote
damaged skinmeshes per each car
should be possible to do with a car folder x files including 000_mesh (0 percent damaged car mesh), 001_mesh (50 percent car damaged mesh), 002_mesh (100 percent car damaged mesh) or so on, for example, attached to any contact / hit (counter) event.
« Reply #18 on: December 09, 2011, 11:41:42 PM »
Grimbarian


 Got sky2box, load my pan photo, it say it's done, but no sky box, what am I missing?
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