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Author Topic: 1950's Dirt Track Racing  (Read 2133 times)

« on: December 06, 2011, 08:27:47 PM »
 Here are some screen shots of my 1950's Dirt Track Racing game I'm trying to build.
« Reply #1 on: December 06, 2011, 09:02:46 PM »
awsome! :)
« Reply #2 on: December 06, 2011, 10:39:00 PM »
very very good ;)
See my web:
« Reply #3 on: December 06, 2011, 11:31:16 PM »
that looks GREAT!!!

--Mike
« Reply #4 on: December 07, 2011, 02:39:16 AM »
Looking very nice aRLaN6.

BorekS

« Reply #5 on: December 07, 2011, 03:24:11 AM »
after some while new nice race car looking thing!
very good  ;)
based on SUVrace too?  ;D
« Reply #6 on: December 07, 2011, 05:58:28 AM »
based on SUVrace too?  ;D

 Boreks, Yes, You are correct, It's based on SUVrace!
« Reply #7 on: December 07, 2011, 08:50:26 AM »
Looks excellent! You modeled those by yourself?
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #8 on: December 07, 2011, 09:30:15 AM »
Yes, All models are 100% my own work, I modeled everything in Zmodeler2, then export to 3D Max for Direct X import.
I made the X-trees with Tree Majik
At some point I will make my own sky boxes as well.
No school training, learned by making many semi trucks for GTA
« Reply #9 on: December 07, 2011, 09:39:27 AM »
At some point I will make my own sky boxes as well.

Here's a link that may help when you reach that stage.

http://www.3drad.com/forum/index.php?topic=5310.msg44011#msg44011
« Reply #10 on: December 07, 2011, 09:42:18 AM »
Nice work!! Keep up working hard :D
« Reply #11 on: December 07, 2011, 09:49:48 AM »
Looking sweet.. when will get to compete.. im hoping this will support multi-player.. and as maybe a advanced tracks setup,  smash-up derby :), and or figure 8 track, which is sort of a race and trying to avoid smask-ups at the same time to win :) type race..
« Reply #12 on: December 07, 2011, 09:50:30 AM »
Grimbarian: Thanks, I will try this, I have been working with a tutorial I found using LED-6-ted-terain-someting, sorry, don't remember what the program name was at the moment, but I'm not really enjoying the outcome, I didn't really follow the recipe, that might be part of the problem! LOL!

 I'm also making a truck driving game (post some pics when I get some time) at the same time, When I get frustrated with one then I work on the other, back and forth, So I may have one of these completed be 2052?

 Thanks again for everyones help, this forum is the best one I've ever worked with as far as help, suggestion, SAMPLES and awesome support! So, THANKS AGAIN ALL!!!!
« Reply #13 on: December 07, 2011, 09:55:53 AM »
I have been working with a tutorial I found using LED-6-ted-terain-someting, sorry, don't remember what the program name was at the moment, but I'm not really enjoying the outcome, I didn't really follow the recipe, that might be part of the problem! LOL!

Would that be L3DT? It's actually very good, but the tutorial on here is a little outdated.

The new version can export as a direct x file - so using radimp (Very useful tool) it's very simple to create a rigid body and skinmesh to use as a terrain.

I can do a brief tutorial if you need. (Later - at work now)
« Reply #14 on: December 07, 2011, 10:07:29 AM »
WOW! OUTRAGEUS!!!!! AWESOME! ;) love it
::=::Look at this ::=::
Rally game

The most important thing that happens, you usualy miss it , but after sometime you will remember
 
even if you didint noticed. Go forward and never look back
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