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Author Topic: Share 3d rad SkinMesh objects  (Read 10114 times)

« Reply #15 on: April 10, 2012, 03:09:49 PM »
I fancy myself an artist, but I'm not that good.
But I'll share something I made.
It's a couple of houses I made in SketchUp. I'll include the .skp files for editing.
Screenshots attached.
NOTE: Outhouse and ApocoHouse1 are RigidBodies; the other 2 are SkinMeshes.
Also: Apoco House 1 does not have a skp. file :'(
« Reply #16 on: April 11, 2012, 02:45:16 PM »
The .skp is the model so if there is no .skp there is no model. If you meant the .skb file well .. that is nothing it is wasted space on your HD it is a file made while you work in Sketchup and reccomended to be deleted even on sketchucation. So if you have a 20 MB .skp you also have a 20MB .skp and nothing you can do with it. For space clearing on your HD delete all .skb files as they are not useable, openable, editable, viewable and contain no sensative information to the .skp file. (Notice when you get files from the Warehouse it does not have an .skb it is just the .skp.
"This town is infested with Killer Cockroaches!"

You have 3 options: Good, Fast, and Cheap. Pick TWO.

GTGwalkthroughs

« Reply #17 on: April 20, 2012, 06:54:03 PM »
Low-Poly Baseball bat with normal map

I tried out the normal map baking process in Blender. I used a low poly model with 300 faces and a high poly model with 6,000 faces. The results were very satisfactory! The rough edges of the low poly mesh were non-existent after applying the normal map. It's a great way to achieve high detail with a low detail mesh.

Feel free to use it however you want.
« Last Edit: April 20, 2012, 06:58:12 PM by GTGwalkthroughs »
« Reply #18 on: April 22, 2012, 07:59:51 PM »
heres an animated helicoper propeller it uses bone animation
I be trippin!
« Reply #19 on: May 03, 2012, 08:22:10 PM »
One of my car models (click for the download post)


Currently using 7.22
« Reply #20 on: October 14, 2012, 08:01:47 AM »
RX 7
« Reply #21 on: October 28, 2012, 02:45:19 PM »
Here's a speedboat for sketchup. I couldn't get it to work right in 3D Rad yet. It's my best model so far.
http://www.mediafire.com/?8szqt6x31bkncqn
« Reply #22 on: October 28, 2012, 03:04:04 PM »
Jon33333 truly awesome, could you possibly put together a tutorial on how to make models like that, I really need to up my game
« Reply #23 on: November 06, 2012, 08:28:51 PM »
Animated AR-15 Gun Model for your fps needs.

Here is an animation that i did for an ar-15 assault rifle. Animations include:

-idle

-shoot

-reload

-zoom in

-zoom idle

-zoom out

-zoom shoot
Using 3D Rad v7.19
Specs:
OS: Windows 7 Home Premium 64-Bit
Processor: AMD Athlon(tm) II X4 640 Processor (4 CPUs), ~3.0GHz
8GB RAM
Graphics: NVIDIA GeForce GTX 550 Ti
DirectX Version: 11
Hard Drive Space: 465 GB
« Reply #24 on: November 06, 2012, 08:36:38 PM »
forgot the file  :D

See other post for REAL link, this one is "broken".
« Last Edit: January 20, 2013, 12:11:44 PM by MetallicDoom18 »
Using 3D Rad v7.19
Specs:
OS: Windows 7 Home Premium 64-Bit
Processor: AMD Athlon(tm) II X4 640 Processor (4 CPUs), ~3.0GHz
8GB RAM
Graphics: NVIDIA GeForce GTX 550 Ti
DirectX Version: 11
Hard Drive Space: 465 GB
« Reply #25 on: November 07, 2012, 04:25:05 AM »
Here's our heroine model from our Legend of Mahsuri project, unrigged.
« Reply #26 on: November 07, 2012, 07:46:01 PM »
The Skinmesh LoM-Mah10s will need this index jpg. The character has shadowcasting.
« Reply #27 on: November 09, 2012, 03:16:42 AM »
A Mazda 323 skinmesh with shadow and index jpg.
« Reply #28 on: November 09, 2012, 03:36:19 AM »
Good for faraway forest.
« Reply #29 on: November 09, 2012, 05:18:13 PM »
forgot the file  :D

LOL there is nothing inside the zip file except folders, no files what so ever, i wondered why the zip file was only 802 bytes :D ;D LOL

Metallic... is this a joke :D
New 3DFoundry:3DFoundry.tk
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