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Author Topic: Shadows VS Reflections  (Read 1250 times)

11Dogs

« on: October 13, 2011, 05:19:01 PM »
What is better on frame rate? Reflections or shadows?
« Reply #1 on: October 14, 2011, 04:31:25 PM »
both can kill your project if you don't use em judiciously...

i'm finding that out the hard way...

make your shadow volumes as simple as possible...
particle imposter reflections with envmaps can extract a heavy load...

--Mike

11Dogs

« Reply #2 on: October 14, 2011, 08:03:55 PM »
make your shadow volumes as simple as possible...

Could you share how to do this? It would be greatly appreciated! But, if not, I understand. Thanks for the response!
« Reply #3 on: October 15, 2011, 05:14:19 AM »
idk but reflections are more important than shadows

the gamer won't look at the shadows and leave the game :P

good luck with your reflection ( its more important )
أهلا :)
« Reply #4 on: November 20, 2011, 06:39:02 AM »
Quote
the gamer won't look at the shadows and leave the game
actually... one of the first things i find myself looking at is the shadows... not the static shadwos from the buildings.... the shadows cast by the dynamic objects...

first i look to see if there actually are shadows being cast... then i look to see if they're real shadows or blobs...

reflections too... especially in water scenes...

Quote
Insert Quote
Quote from: Mike Hense on October 14, 2011, 04:31:25 PM
make your shadow volumes as simple as possible...

Could you share how to do this?
just make the sahdow volumes from the same basic shape... only without the detailed parts and cutouts...


--Mike

« Reply #5 on: November 21, 2011, 12:53:16 PM »
VEEEERYYYY BAAASIIIIC SHADDOWWWWWS

just saying make the shadows as basic as possible :)
أهلا :)
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