I have been working with 3D Rad, and I need to make custom dynamic rigidbodies. But, they never work right.
What it is, is that sometimes, the object will just fall through a terrain or other object, even when it is set to collide with it. And, even if it does collide with the object(s), it just hangs about halfway deep in the object, spinning and moving around the area. Can someone please tell me what I need to do to fix this?
What it is, is that sometimes, the object will just fall through a terrain or other object, even when it is set to collide with it. And, even if it does collide with the object(s), it just hangs about halfway deep in the object, spinning and moving around the area. Can someone please tell me what I need to do to fix this?