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Author Topic: Rigidbody problem  (Read 1228 times)

« on: September 20, 2011, 08:08:55 PM »
I have been working with 3D Rad, and I need to make custom dynamic rigidbodies. But, they never work right.
What it is, is that sometimes, the object will just fall through a terrain or other object, even when it is set to collide with it. And, even if it does collide with the object(s), it just hangs about halfway deep in the object, spinning and moving around the area. Can someone please tell me what I need to do to fix this?
I shall seek revenge, Daniel Cremers!
EDIT: sorry, something ''happened'' and someone ELSE did this, sorry about the trouble...
jestermon, reconsider what you said about banning me, because that is just wrong, considering the circumstances.

PsychoWeasel9

« Reply #1 on: September 20, 2011, 08:18:27 PM »
What it sounds like you're doing (and I might be mistaken, of course) is converting the skinmesh directly into a rigidbody.  This won't work.  Dynamic bodies ought to consist exclusively of spheres and rectangular prisms, which make up the collision geometry.
More here: http://3drad.com/RigidBody.php
and @ my Youtube channel youtube.com/stoatly1
« Reply #2 on: September 20, 2011, 08:27:46 PM »
That's what it is! It has to be made up of spheres and rectangular prisms!
Thanks!
« Last Edit: September 20, 2011, 08:31:01 PM by X Death »
I shall seek revenge, Daniel Cremers!
EDIT: sorry, something ''happened'' and someone ELSE did this, sorry about the trouble...
jestermon, reconsider what you said about banning me, because that is just wrong, considering the circumstances.

PsychoWeasel9

« Reply #3 on: September 20, 2011, 08:40:35 PM »
My pleasure.  And thanks for asking an actual technical question, btw. :)
« Reply #4 on: September 20, 2011, 09:03:02 PM »
Aww crap...I made the object out of rectangular prisms, but it still does not work right. I am sorry.
« Last Edit: September 20, 2011, 09:05:46 PM by X Death »
I shall seek revenge, Daniel Cremers!
EDIT: sorry, something ''happened'' and someone ELSE did this, sorry about the trouble...
jestermon, reconsider what you said about banning me, because that is just wrong, considering the circumstances.
« Reply #5 on: September 20, 2011, 09:45:29 PM »
In sketchup, delete the person in the scene, draw a square and push-pull it.

Click Pluggins>3DRad>(7) Export as Dynamic Rigidbody

Open 3DRad, add a rigidbody.

Connect it to Gforce and a collidable terrain.

Press space.

You should now have a dynamic colliding box.

« Reply #6 on: September 21, 2011, 12:47:29 AM »
this 100% work
1)Open sketchup
2)Pluggins

3)Export as Dynamic Rigidbody(first point)
4)Export as Dynamic Rigidbody(keep exisiting mass-model)(second point)
5)Export as Dynamic Rigidbody mass model(last point)
in the same folder.(3 point)

Export Rigidbody only cub(different size)

My method.(Work Right 100%)
Use 7.22
« Reply #7 on: September 22, 2011, 03:44:20 PM »
I'll try that. Thanks.
I shall seek revenge, Daniel Cremers!
EDIT: sorry, something ''happened'' and someone ELSE did this, sorry about the trouble...
jestermon, reconsider what you said about banning me, because that is just wrong, considering the circumstances.
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