I think the title says it all. Do I save performance by using iGlobalStringSet/Get instead of linking scripts together?
It's in this situation: I got a fps addon (homemade) and I'm working on a zombie addon. In the fps addon, a script reads the players location. The zombie addon needs to know the player location too. So I can either link the zombie script to the fps addons rigidbody sphere, or use iGlobalStringSet to magically send the location to the zombie script.
Another advance of using iGlobalStringSet, when I put some of the addons together, I don't need to link much to anything. Everything work by itself!
But let's get back to the question.
It's in this situation: I got a fps addon (homemade) and I'm working on a zombie addon. In the fps addon, a script reads the players location. The zombie addon needs to know the player location too. So I can either link the zombie script to the fps addons rigidbody sphere, or use iGlobalStringSet to magically send the location to the zombie script.
Another advance of using iGlobalStringSet, when I put some of the addons together, I don't need to link much to anything. Everything work by itself!
But let's get back to the question.