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Author Topic: Racing game project - open wheel cars?  (Read 24469 times)

« Reply #240 on: December 17, 2011, 06:32:52 AM »
Looks excellent.
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0

BorekS

« Reply #241 on: December 17, 2011, 07:43:49 PM »
thanks, you really like it?  here is today work, textured pilot mesh.
« Reply #242 on: December 17, 2011, 09:38:11 PM »
Is it just me.. i cant say for sure on this..

I would swear your car models have a slight design flaw..

The exhaust manifolds should be on the outside of the carburetor stacks, not in the middle .

I mite be wrong cause i'm comparing to a normal V8 style engine design.

you'll notice no exhaust manifolds in the middle :P on this 8 carb stack manifold

« Reply #243 on: December 18, 2011, 01:17:55 AM »
Unless your engine was upside down?? :D Actually, that looks really cool. You just need to bend the pipe to fit the engine.

BorekS

« Reply #244 on: December 18, 2011, 04:43:39 AM »
@TinSoldier: expert, right?  ;D ;D ;D
the car model is based on a BT 24 Repco F1 racing car, see first thread posts. very simplified mesh, but keeps the main of the old 60. age car concept.



wondering sometimes, what people need to criticize without enough knowledge  :o


« Last Edit: December 18, 2011, 04:51:27 AM by BorekS »

BorekS

« Reply #245 on: December 18, 2011, 04:57:46 AM »
next sort of pictures to myth-buster the "no exhaust manifolds in the middle".
« Last Edit: December 18, 2011, 05:05:02 AM by BorekS »

psikoT

« Reply #246 on: December 18, 2011, 07:13:11 AM »
wondering sometimes, what people need to criticize without enough knowledge  :o

just to make the post interesting... :P
« Reply #247 on: December 18, 2011, 07:14:56 AM »
ok my last comment about BEAST was wrong becouse this is EPIC BEAST! PES (PRETTY EPIC BUT SIMPLE ) :D PRETTY EPIC SIMPLE!
::=::Look at this ::=::
Rally game

The most important thing that happens, you usualy miss it , but after sometime you will remember
 
even if you didint noticed. Go forward and never look back

BorekS

« Reply #248 on: December 18, 2011, 11:26:59 AM »
oh, thanks  :)
yes, the vision is a few low poly objects on the scene, covered with some nice looking textures, if possible. usually 512x512 dds dxt1 mipmaps, or lower.

today I did some texture paint of the interrior, now you can see pilots legs. also switching highres / lowres dashboard texture for internal / external player camera logic is done.
« Reply #249 on: December 18, 2011, 12:37:11 PM »
Quote
wondering sometimes, what people need to criticize without enough knowledge 

it seems to me that he wasn't criticizing anything... he was just asking a question...

--Mike
« Reply #250 on: December 19, 2011, 12:00:05 AM »
Exactly Mike..

Is it just me.. i cant say for sure on this..

I would swear your car models have a slight design flaw..

The exhaust manifolds should be on the outside of the carburetor stacks, not in the middle .

I mite be wrong cause i'm comparing to a normal V8 style engine design.

BorekS

« Reply #251 on: December 19, 2011, 02:56:17 AM »
it seems to me this way: if you would swear the car models have a slight design flaw..!, coz The exhaust manifolds should be on the outside of the carburetor stacks, not in the middle and  well, you mite be wrong cause you are comparing to a normal V8 style engine design, then yes, you are totally wrong and you should stop swear and try a bit more use mr. google before releasing such words and putting huge picture of V8 engine.

well, if you would swear the car models have a slight design flaw..!, coz they just simply looks as they looks, as simple models, then you should switch to another thread. there is soo many other projects threads. lot of "fascinating" projects threads mainly.

BorekS

« Reply #252 on: December 19, 2011, 03:54:06 AM »
the new coming demo main features and fixes list:

* ODE physics engine = new car handling
* new landscape with collidable trackside objects (but same track path)
* reworked sound logic
* reworked camera logic
* retextured car mesh

bugs:
* sometimes you need to hit the RESET / restart race key more times, to see all the things properly (reseting smoking effects, position of driver heads and one message...)
« Reply #253 on: December 19, 2011, 04:32:07 AM »
Looking forward to it BorekS.

Any thoughts on leader-boards, extra tracks, and other things for re-playability. I know you've been busy with the changes you've done here mate.  ;)

If you need somewhere to host a leader board or web stats - I'm sure we could talk.  :)

BorekS

« Reply #254 on: December 19, 2011, 06:34:37 AM »
thanks for offer, Grimbarian ;)
actually, lot of things can be made, but it takes a lot of free time, you know it too  8). I am not sure if I will stay with 3drad for any longer time. and the Komet is waiting too  8)
some leader board is a nice idea, we will see, if for this minigame too :)

notice to the extra tracks possibility: I am afraid, it is sound of future, coz the free time mainly  :-[
well, the currently F1LR use one terrain mesh and one track + path, but there are 3 version of the terrain skin (1 for summer, 2 for winter). each can be different drivable = different car handling. I did some tests already.

very easy way could be to use the basic summer track and one winter track with reverse path. this way you can have quickly two very different tracks, and then I dont need push the tree imposter location + paint new tree shadows  :P
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