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Author Topic: is there's a Script Which Can Limit my Object Dimension's Visibility Distance ?  (Read 2908 times)

« Reply #15 on: August 09, 2011, 10:14:06 AM »
if all of the models he is using are the same or similar to the  ones he's showing in the pics, then LOD won't have any effect...

the whole purpose of LOD is to use less complex models in place of the more complex ones that might be needed when the objects are in the immediate view of the player when they are farther away... the reason being that the cpu doesn't have to waste time drawing intricate shapes of the more complex LOD model, since it's too far away to be seen anyway... LOD lets the simpler, less poly heavy LOD version of the model be used... thus easing the cpu work requirements while maintaining the illusion the that model is still there unchanged...

if the object are at their simplest complexity already, LOD is unnecessary, and won't have any effect whatsoever...

that's what i think was being pointed out to him... not the fact that his model was simple...


--Mike

« Reply #16 on: August 10, 2011, 01:08:46 PM »
So what he is saying is that this is just a test city and the real one will be bigger. Then he is right, that LOD will be usefull.

Anyway, I would love to see some more of this project!

Exactly ! Thanks Daniel
« Last Edit: August 10, 2011, 01:11:27 PM by omarkronos »
« Reply #17 on: August 10, 2011, 01:18:30 PM »
if all of the models he is using are the same or similar to the  ones he's showing in the pics, then LOD won't have any effect...

the whole purpose of LOD is to use less complex models in place of the more complex ones that might be needed when the objects are in the immediate view of the player when they are farther away... the reason being that the cpu doesn't have to waste time drawing intricate shapes of the more complex LOD model, since it's too far away to be seen anyway... LOD lets the simpler, less poly heavy LOD version of the model be used... thus easing the cpu work requirements while maintaining the illusion the that model is still there unchanged...

if the object are at their simplest complexity already, LOD is unnecessary, and won't have any effect whatsoever...

that's what i think was being pointed out to him... not the fact that his model was simple...


--Mike

Thanks for these informations , I Dreamed That 3d-Rad Involve in Easy Programming to Serve its User More Easily . I Think that if LOD Became a Computer Program in 3d-rad already-Without That Creepy Manual Lowing-We Won't at-least Suffer the Low FPS !
« Reply #18 on: August 10, 2011, 01:42:00 PM »
looking at your pics... i don't think it's 3DRAD's fault your frame rate is so low... at least not because of the geometry...

if you really think it is... then you should go about some sorta logical protocol to identify the issue...

1- take out the shadow volumes first (rename the files temporarily)...

2- remove a building (structure, pillars, etc) one at a time...

that should point to something...

--Mike
« Last Edit: August 10, 2011, 01:46:40 PM by Mike Hense »
« Reply #19 on: August 10, 2011, 08:07:18 PM »
looking at your pics... i don't think it's 3DRAD's fault your frame rate is so low... at least not because of the geometry...

if you really think it is... then you should go about some sorta logical protocol to identify the issue...

1- take out the shadow volumes first (rename the files temporarily)...

2- remove a building (structure, pillars, etc) one at a time...

that should point to something...

--Mike

Loool , Dude ! I Didn't Criticized That Point in 3D-Rad Because it Hadn't Solve my Problem , Versa ! 3D-Rad is One of my Favorite 3d Game Engines and I am a Big fan of it ..

I Just Wanted 3D-Rad to be more Easier More Extra Programs-Although it's Very Easy.

it Need for Example to make a Program Easing The Operation of Character Animation Games ! Do you Know that When I Make a first Person Game Includes a Human Character I Suffer Importing it to 3d-rad with Best Coordinates , and a Script To Synchronize its Animation with its Moving Sphere .. and if I Wanted To Make another Character in My Game as CPU I Suffer a YEAR Again to Repeat The Same Operation !!

Why not an Extra Program Shortcut all These Operations I Made in a Single Operation so it Easing my duplication Operation on me, You know what I am Talking About ?

That's the Only disadvantage of this Program that it's a Program-Less it Counts on User's Experience , and that's not Bad but not with this Exaggeration

Anyway , the Point from the Whole Topic not to How to Solve my Huge Buildings' Problem ! But to Know How to do That LOD ! by the Way : My Buildings was a Prototype to Reach my Point , I Didn't Seek to use it in My Games

and 3DRAD will Remain the Best of course

Thanks for This Conversation !

BorekS

« Reply #20 on: August 11, 2011, 04:40:40 AM »
hi,
default 3DRad LOD demo project can show you, how the object is changing with camera distance it have, I think 10 LOD objects, see the capsule skinmesh folder.

if you wanna study, how can be used one script with more then one object (hangars and trees), you can download my Komet project (ver. 1.4). there is one "little" bug with LOD presentation, but I think, it is because of more then one camera is used. I hope. not fixed yet

your structures looks not very big polygon count, but I can be wrong, cant see it like wireframe model. LOD level 2 mod should have cca half of polygons, how far from camera visible, you must try yourself.

next thing to good performance is using optimal texture size for objects, best way is DDS DXT1, mipmaped. very long distance LOD objects can be without textures, only similar material color to level 1 object.

performance killer can production of shadows / lights, particles... also skinmesh shaders with bumpmaps or such things...

if you need make LODs for your character (for enemy animated objects, for example), you can, I think. just need to have level 1 LOD 000_mesh.x file with sort of animation to one file, same or similar for level 2 001_mesh.x file. level 3 can be object without animation, if will be visible from very long distance.
« Reply #21 on: August 11, 2011, 02:53:02 PM »
hey omar... i'm not interested whether you're criticizing 3DRAD or not... i'm really not a RAD fanboy, even though i might look like one every now and then   8)...

what i am interested in is trying to help you solve your frame rate issues... objectively, pragmatically, logically...  ok...

so when i spend time trying to help you, i'd appreciate it if you'd ditch all that dude shit, and all the other foolish crap, and focus on what you asked...

i'm really not interested in your feelings, what time of the month it is for ya, what your favorite color is... non of that...  i'm not interested in criticizing your models, your game, whatever... unless you ask for a critique...

i'm only interested in hearing, and trying to answer the question...

if you're here for anything else, just say so and i won't waste my time with you...

capice...

--Mike
« Reply #22 on: August 11, 2011, 07:38:10 PM »
hey omar... i'm not interested whether you're criticizing 3DRAD or not... i'm really not a RAD fanboy, even though i might look like one every now and then   8)...

what i am interested in is trying to help you solve your frame rate issues... objectively, pragmatically, logically...  ok...

so when i spend time trying to help you, i'd appreciate it if you'd ditch all that dude shit, and all the other foolish crap, and focus on what you asked...

i'm really not interested in your feelings, what time of the month it is for ya, what your favorite color is... non of that...  i'm not interested in criticizing your models, your game, whatever... unless you ask for a critique...

i'm only interested in hearing, and trying to answer the question...

if you're here for anything else, just say so and i won't waste my time with you...

capice...

--Mike

Hey hey hey !! Take it Easy ! and Speak Politely ! Who Said that I Didn't Appreciated Your efforts For me , Why did You Converted the Topic into Fight!!

i am Appreciating Your Solutions for me as every user Had Helped me in this Topic ! So Don't Underestimate my interests !!

and Remember this is a Conversation Exchanging Arguments

any Way ... Thanks for your Help ... I appreciated   8)
« Reply #23 on: August 12, 2011, 08:24:14 AM »
it hasn't risen to the level of a fight...

and that's just the latest example of the defensive nature of how you take things when people respond to your question...

first example... when Weps responded to your question with:
Quote
What seems strange to me is the fact that (Atleast from the screenshots) You have very simple geometry in the scene, so Im not seeing anything that should be causing such a drop in framrate.
you immediately took his response as a criticism of your modeling skills, firing back...
Quote
But I didn't sought for Complaining at my FPS or my Geometries
i didn't see his reply as a critique or "complaining" of your models...all i saw  him doing was trying to point out to you the simple fact that the geometry you showed shouldn't be a factor...

then when i said...
Quote
looking at your pics... i don't think it's 3DRAD's fault your frame rate is so low... at least not because of the geometry...

you immediately responded...
Quote
Loool , Dude ! I Didn't Criticized That Point in 3D-Rad Because it Hadn't Solve my Problem
again... nobody said you were criticizing 3DRAD... all i was trying to do was  to point out (again) was the simple fact that the geometry you showed shouldn't be a factor...

in short... if you already know it all... then why are you wasting peoples time with questions... which you respond as if their replies were aimed at you personally...

they're trying to help you...

--Mike
« Reply #24 on: August 12, 2011, 01:05:47 PM »
I Meant No offense to anyone Since I Closed the Topic , I Even Said Then :
"THANKS TO YOU ALL GUYS , I HAVE MY PROBLEM SOLVED , SOON I'LL UPLOAD MY VIDEO TOO"

I Attributed the favor to those whom Gave me Help , not as you thinking .. Maybe there was Misunderstanding Between us but I Intend not to Offense

Why Didn't you take a Look at these Responds ! Many users whom Was Helping me Didn't Took my Responds as an Offense , I Respect them and they know so.

I Don't Know why You're the Only one who took my Responds as UNDERESTIMATING , OFFENSE , INSULTING ??!!

I've many Responds in my topics Includes many Thanks many Team-spirit Between me and users ! and my Topics are Witnessing on that

Even if my responds are Looking So I Didn't meant nor Intended to offense anyone Helped me ... and if I Spoke wrong in Something I Apologize
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