if all of the models he is using are the same or similar to the ones he's showing in the pics, then LOD won't have any effect...
the whole purpose of LOD is to use less complex models in place of the more complex ones that might be needed when the objects are in the immediate view of the player when they are farther away... the reason being that the cpu doesn't have to waste time drawing intricate shapes of the more complex LOD model, since it's too far away to be seen anyway... LOD lets the simpler, less poly heavy LOD version of the model be used... thus easing the cpu work requirements while maintaining the illusion the that model is still there unchanged...
if the object are at their simplest complexity already, LOD is unnecessary, and won't have any effect whatsoever...
that's what i think was being pointed out to him... not the fact that his model was simple...
--Mike
the whole purpose of LOD is to use less complex models in place of the more complex ones that might be needed when the objects are in the immediate view of the player when they are farther away... the reason being that the cpu doesn't have to waste time drawing intricate shapes of the more complex LOD model, since it's too far away to be seen anyway... LOD lets the simpler, less poly heavy LOD version of the model be used... thus easing the cpu work requirements while maintaining the illusion the that model is still there unchanged...
if the object are at their simplest complexity already, LOD is unnecessary, and won't have any effect whatsoever...
that's what i think was being pointed out to him... not the fact that his model was simple...
--Mike