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Author Topic: A map I am making...Please give feedback  (Read 2375 times)

Akazi14

« Reply #15 on: June 24, 2011, 10:36:23 AM »
Tip: Use textures instead of polygons on surfaces where u dont need polygons. One example could be if i wanted to make a shipping container, intead of trying to model everything out in 3d, just use a simple block, and attach a shipping container texture on each face.
« Reply #16 on: June 24, 2011, 10:41:09 AM »
Tip: Use textures instead of polygons on surfaces where u dont need polygons. One example could be if i wanted to make a shipping container, intead of trying to model everything out in 3d, just use a simple block, and attach a shipping container texture on each face.
Yea thats what I have been doing like for stairs I just do a sloped surface with a stair texture. Same with like nightstands and stuff. I am redoing my map so I am not sure how many of those I will have.
« Reply #17 on: June 24, 2011, 06:48:56 PM »
Here are some most recent pics of the remodeling of the Motel



Looking better???
« Reply #18 on: June 24, 2011, 06:58:37 PM »
It looks great!

Maybe add some blood on the wall?

« Reply #19 on: June 24, 2011, 07:05:26 PM »
It looks great!

Maybe add some blood on the wall?
Yea I actually just did that a few minutes ago :D I really want it to look good...like make you feel like you would really see this in real life
« Reply #20 on: June 24, 2011, 07:11:35 PM »
Yeah... It looks totally abandoned, Except the help desk is as new a baby's butt.

EDIT: To make my map in SketchUp, I made puddles using the freehand tool and textured them with the water_stream so it looks like dirty water that has dripped through the roof.

Just my 2 cents
« Last Edit: June 24, 2011, 07:15:10 PM by DillonPICL »
« Reply #21 on: June 24, 2011, 07:44:15 PM »
Yeah... It looks totally abandoned, Except the help desk is as new a baby's butt.

EDIT: To make my map in SketchUp, I made puddles using the freehand tool and textured them with the water_stream so it looks like dirty water that has dripped through the roof.

Just my 2 cents

Lol yea, I as well changed the desk..i didnt realize it untill about 10 minutes ago.. lol..and I like that water idea.
« Reply #22 on: June 24, 2011, 10:11:07 PM »
Remember, you are using Sketchup to make your map. Sketchup is notorious for HUGE file sizes so keep an eye on that as you make it. Where a texture is not critical needed go with basic paint color to reduce size overall. If not before you are even adding game elements your map alone will be well over 50 MB even after poly reduction. If total final size is not a concern don't worry then, but uploading for others to download and try will not be so simple.
"This town is infested with Killer Cockroaches!"

You have 3 options: Good, Fast, and Cheap. Pick TWO.
« Reply #23 on: June 25, 2011, 08:14:54 AM »
Remember, you are using Sketchup to make your map. Sketchup is notorious for HUGE file sizes so keep an eye on that as you make it. Where a texture is not critical needed go with basic paint color to reduce size overall. If not before you are even adding game elements your map alone will be well over 50 MB even after poly reduction. If total final size is not a concern don't worry then, but uploading for others to download and try will not be so simple.

Thanks for the heads up man. I am going to try to do my best to make it as good and as low polly as I can.
« Reply #24 on: June 25, 2011, 09:50:03 AM »
May I suggest some rusty pipes and broken beams on the ceiling for that extra ambient feel? A nice dripping roof leading to a semi flooded basement? THAT WOULD BE AWESOME!
I'm never here and if I am I will try and say something...
Sorry tramkp888 I kind of forgot you back in July
« Reply #25 on: June 25, 2011, 10:02:06 AM »
May I suggest some rusty pipes and broken beams on the ceiling for that extra ambient feel? A nice dripping roof leading to a semi flooded basement? THAT WOULD BE AWESOME!
I can try and do something like that.
Right now i am trying to get the Rigidbody bullets to stay with the gun...i Can press the shoot button and it just fires from the spot its at..it wont move with the Cam
« Reply #26 on: June 25, 2011, 12:12:53 PM »
The projectile fires? If so, link the projectile to the cam1stperson or something and set it to parent. you might have to move it so that it stays in front of your gun at all times, depending where your gun is.
« Reply #27 on: June 25, 2011, 02:35:25 PM »
The projectile fires? If so, link the projectile to the cam1stperson or something and set it to parent. you might have to move it so that it stays in front of your gun at all times, depending where your gun is.

Yea thanks, I got it. Now I have it were when the RigidBody of the bullet hits the Rigid Body of the Zombie it moves or pauses the zombie for a second. Just need to get it were onCollision the zombie dies, Then I need to respawn him.
« Reply #28 on: June 27, 2011, 07:45:51 AM »
getting back to your scene...

better to do a section and test it in the engine...
this way you'll not only see what it looks like in the game... but you'll be able to gauge any possible performance issues early...

good luck...

--Mike
« Reply #29 on: June 27, 2011, 07:49:45 AM »
getting back to your scene...

better to do a section and test it in the engine...
this way you'll not only see what it looks like in the game... but you'll be able to gauge any possible performance issues early...

good luck...

--Mike

Yup thats what I'm doing mike!
http://michaelrouse.x10.bz/nightofthedead/
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