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Author Topic: Particle and rigidboby hit system...  (Read 949 times)

« on: May 30, 2011, 10:33:41 AM »
Hi,

Look here: http://www.youtube.com/watch?v=fKs-tzKYUbg

...in my project i used 4 boxes which are hit by a ball that have attach 4 particles(different) and 4 even on contact as in video... so exist a faster way to use less particles and even on contact?... eg, you link every boxes to a script
that start the correct particle on the boxes... (changing realtime particle with a script, on a different boxes), this will be more easy...
« Last Edit: May 31, 2011, 10:14:58 AM by 1stSebi »
Currently using 3d rad v7.12(hw)
pc specs:Core 2 duo e8600 @3.33 Ghz, 6mb cache
windows 7 32-bit
nvidia geforce 9500 gt 1024mb
4 gb of ram
160 hdd
« Reply #1 on: September 26, 2011, 07:32:38 PM »
COOL! ;D ;D ;D ;D ;D ;D
I shall seek revenge, Daniel Cremers!
EDIT: sorry, something ''happened'' and someone ELSE did this, sorry about the trouble...
jestermon, reconsider what you said about banning me, because that is just wrong, considering the circumstances.
« Reply #2 on: October 08, 2011, 10:19:12 AM »
yeah thats kinda great nice job man :)
::=::Look at this ::=::
Rally game

The most important thing that happens, you usualy miss it , but after sometime you will remember
 
even if you didint noticed. Go forward and never look back
« Reply #3 on: October 08, 2011, 11:06:55 AM »
nice work :D
See my web:
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