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Author Topic: Textprint or Sprite?  (Read 1152 times)

« on: May 07, 2011, 07:55:04 AM »
Well, there isn't much to add. Witch one takes the most loading time? The textprint or the sprite?
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #1 on: May 07, 2011, 08:52:04 AM »
if you gonna have less than, lets say 10 different texts, you may consider using sprites.
the textprint takes a lot of loading time, but then you can write whatever you want (using a script, ofcourse).

make time tests.
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« Reply #2 on: May 07, 2011, 08:52:25 AM »
TextPrint:

About 30 sprites take the same loading time as 1 TextPrint :P
« Reply #3 on: May 07, 2011, 09:26:15 AM »
yeah DillonPICL, you're right. I tested it. If you want text that doesn't need to change, you better use a sprite. But is the loading time longer with 100 words in a textprint then 1?
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #4 on: May 07, 2011, 09:29:51 AM »
Never mind, I tested it. I doesn't matter what you put in the textprint. It doesn't affect the loading time.
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #5 on: May 07, 2011, 10:12:49 AM »
But is the loading time longer with 100 words in a textprint then 1?

the textprint dosnt load the words, it load the letters and numbers, so then you can write whatever you want in real time... you can change it's text using iObjectTextSet() or iPrint() script functions.
Crashing Boxes - winner of the 3d games category at the 5th Uruguayan video game contest
get a copy for your iPad/iPhone!
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