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Author Topic: HORROR(DEMO)  (Read 9231 times)

« on: March 19, 2011, 01:59:18 PM »
W A S D-walk
F-take, capture.

When the screen goes off, it means you have passed the demo *)) where "the puzzle"

http://www.youtube.com/watch?v=vN7f8RNPrkg    -video


http://www.youtube.com/watch?v=K5BIBm9wGoY

video
The first step in building the city
sun move fast(in game it will be norma

http://www.youtube.com/watch?v=AHTGQitt8k8

Finished.day and night.

http://www.youtube.com/watch?v=LeHRtsHn0Fk
Ai system.

MOD: Sorry I wanted to make sure to let anyone new who is looking to try this great demo that you DO NOT READ any more posts in this thread unless you want spoilers. :) Play the demo, and come back and read all of the posts! ~Mic

New video!

50 % done
 http://www.youtube.com/watch?v=TrnlKlyUZGs&list=UUU8bGKIZ_mIV7pA4GoML1YQ&index=1&feature=plcp



First demo for test...

if you play in it...Just tell me about FPS and Bugs... THX! if all will be nice...next time i change many things and make full demo.

https://www.dropbox.com/s/p3evh5gsdiksff1/IllusionOfDream1.1.rar
« Last Edit: June 26, 2013, 01:35:31 AM by Nasa13 »
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psikoT

« Reply #1 on: March 19, 2011, 02:15:54 PM »
nice... how can I open the door?
« Reply #2 on: March 19, 2011, 03:22:53 PM »
sorry, no screeniee... no lookeee...

--Mike
« Reply #3 on: March 19, 2011, 06:23:31 PM »
mike hens lighten up
I be trippin!
« Reply #4 on: March 20, 2011, 12:20:05 AM »
if u want open door.U must find the key.And try again open door.
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« Reply #5 on: March 20, 2011, 12:27:42 AM »
Screen
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« Reply #6 on: March 20, 2011, 10:51:29 AM »
You can drag and drop items by holding in this case F (in this case to look at the object)
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« Reply #7 on: March 20, 2011, 12:51:37 PM »
thanks NASA... looks like something i'd like to play with...
downloading now...

--Mike

« Reply #8 on: March 20, 2011, 01:18:33 PM »
I'm glad you liked it.I tried to do something like "Amnesia"
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« Reply #9 on: March 20, 2011, 01:41:15 PM »
ok... i give up... where's dat darned key hiding...

i don't see no door mat... i can't open that bullet shaped thing...

is it being one of the stones that make up the wall...


ok... i tried moving the bed... found the key... got to the next room... walked thru the wall with the weapons hanging on it...  opened a drawer... got dizzy... exited the game...


you've got something going here... nice atmosphere...  but it needs work

i know it's a work in progress... so here's what i found objectionable...

1 - hand / gun sight toooooo small...  also, you might consider making it a hand when over things you can grab, or an eye for things you can read...

2 - the grabbing motion only works if you back up... on for moving the bed... but for opening a drawer it's a lil disconcerting... try to do something with the screen coords of the pointer once the drawer is grabbed, so the user can move the grabber back and forth by moving the camera...

3 - the inventory system... you gotta make one if you're gonna let users pick up and keep stuff... and you gotta let em select which inventory item they want to use then an image of it replaces the grabber /hand /gunsight...

4 -  for someplace soooo dark... maybe a torch / flashlight / something...

5 - if you can pick up stuff, you outta be able to pick up and drop those bottles on the floor...  move the cups ahnging on the wall... everything (or almost everything) should be interactive (like you did with the door... no key, you still hear the attempt to open it... nice)...

i liked the music  and sounds... you're on the start to something that could be fun to play... close to Penumbra/Amnesia...  keep on pushin'  you're not too far away...


--Mike



--Mike
« Last Edit: March 20, 2011, 02:11:16 PM by Mike Hense »
« Reply #10 on: March 20, 2011, 11:48:40 PM »
"also, you might consider making it a hand when over things you can grab, or an eye for things you can read..."

I thought about it, but then the game would be too easy.Realize this function is not a problem.


"the grabbing motion only works if you back up... on for moving the bed... but for opening a drawer it's a lil disconcerting... try to do something with the screen coords of the pointer once the drawer is grabbed, so the user can move the grabber back and forth by moving the camera..."

I know, but I have not thought of as realize.For example of how to implement the motion of objects in the mouse. But I think, I think I decide how

"the inventory system... you gotta make one if you're gonna let users pick up and keep stuff... and you gotta let em select which inventory item they want to use then an image of it replaces the grabber /hand /gunsight..."

its not a problem

" for someplace soooo dark... maybe a torch / flashlight / something..."
ok*)many people want this.


" if you can pick up stuff, you outta be able to pick up and drop those bottles on the floor...  move the cups ahnging on the wall... everything (or almost everything) should be interactive (like you did with the door... no key, you still hear the attempt to open it... nice)..."

Yes ,it will in the future


"i liked the music  and sounds... you're on the start to something that could be fun to play... close to Penumbra/Amnesia...  keep on pushin'  you're not too far away..."

Thank you for your comments they are very helpful. Yes, I really liked the "amnesia" and I decided to do something similar, and the way the model of the game *)

This demo was made ​​as a set of people in my team.Animators, modelers and sprite people
But so far no one goes to the team, and the development will stop.
Way to go through the wall can be because I is not finish, did not see *)


« Last Edit: March 21, 2011, 04:05:58 AM by Nasa13 »
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« Reply #11 on: March 21, 2011, 03:58:39 PM »
Wow, what a fun game to play, I had some trouble finding the key, very sneeky putting under the bed! But eventually I found it, as with the plaque in the drawers, believe it or not I actually got scared, for just a second! I would like to see this further developed, you're doing good so far. Some things I might add are that, you can walk through the wall with the weapons and the couch in the large room with ruble can also be walked through. Thanks for sharing you project, was fun to play.
OS: Windows Vista 64-bit
Processor: AMD Phenom Quad-Core 2.40 GHz
RAM: 8.00
Graphics Card: MSI N250GTS Twin Frozr 1Gb DDR3
« Reply #12 on: March 22, 2011, 12:08:44 AM »
Thanks.

"you can walk through the wall with the weapons "

Yes its my mistake. I will correct it.thanks for the comment

The project is now suspended due to lack of people (team)

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« Reply #13 on: May 07, 2011, 11:43:34 AM »
A new version of horror ....
You can:
Take a torch (which is on the wall) (if you have a torch you can light the other torches *)
The door opens "mouse" (hover over the door traps the left mouse button)
There is a monster (in the end *)
Now there are sprites
new sounds
Bugs removed
improved graphics .....

Tomorrow I will make videos

continue the game?
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« Reply #14 on: May 07, 2011, 11:59:59 AM »
It looks sweet! Amazing! You're the first one who makes me use this:  :o
The menu looks awesome. But there is one problem: I couldn't get the door open when I unlocked it.
And the loading time is pretty long.
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
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