« on: January 31, 2011, 02:40:39 PM »
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- A Lil Torpedo Action
Author Topic: A Lil Torpedo Action (Read 1324 times)
thx guys (gal)...
your mesh movement code helped a big bit Jes...
she'll be sinking sven... and a bit more (parts flying off maybe)... but i gotta finish the torpedo logic now... sorry, that'll have to wait for now...
--Mike
your mesh movement code helped a big bit Jes...
she'll be sinking sven... and a bit more (parts flying off maybe)... but i gotta finish the torpedo logic now... sorry, that'll have to wait for now...
--Mike
jestermon
Your little torpedo inspired my latest toy, the homing missile.
Finally got it tweaked to home in with L2P as well.
So in a way, thx to you too
Finally got it tweaked to home in with L2P as well.
So in a way, thx to you too
@ Alec...
yes... there'll be some ship damage, but i haven't a clue as to whether or not it'll be just a texture change or mesh change or pieces falling off... or all of the above... i just haven't gotten to that part yet...
here's some more torpedo action... another video with the latest changes -> http://www.youtube.com/watch?v=fgbe1tlauts ... most moticable a bigger explosion...
--Mike
yes... there'll be some ship damage, but i haven't a clue as to whether or not it'll be just a texture change or mesh change or pieces falling off... or all of the above... i just haven't gotten to that part yet...
here's some more torpedo action... another video with the latest changes -> http://www.youtube.com/watch?v=fgbe1tlauts ... most moticable a bigger explosion...
--Mike
jestermon
A lil suggestion for the lil torp's carnage
Instead of using a model or any fancy texture fiddling for the poor victim, go 2D for simplicity and realism. A sequence of FBF billboard or even animated sprite allows rendering of anything you wish. The advantage is that it is a single resource, that allows you to change the target type at will, with a little "refresh"
my 2c
Instead of using a model or any fancy texture fiddling for the poor victim, go 2D for simplicity and realism. A sequence of FBF billboard or even animated sprite allows rendering of anything you wish. The advantage is that it is a single resource, that allows you to change the target type at will, with a little "refresh"
my 2c
Quote
A sequence of FBF billboard or even animated sprite allows rendering of anything you wish.
That interests me as well. But I don't get (even in outline) how to do it.
jestermon
QuoteA sequence of FBF billboard or even animated sprite allows rendering of anything you wish.
That interests me as well. But I don't get (even in outline) how to do it.
A Frame By Frame skinmesh (FBF) can be just a flat rectangle in .x format, with multiple meshes as you would do for a normal animation. But you place a different texture (image) in each mesh. In this way you make an animated movie on a skinmesh.
Now by using the FBF skinmesh, you can set it up as a billboard, so that it always faces the camera. In the case of an exploding and sinking ship, you would scale and place the billboard in front of the ship, and then hide the ship, or you may even start off with a billboard ship instead of a ship model.
With script you can control the frames (animation timer in the case of a skinmesh). In this way you can use 2D animations with a billboard or an animated sprite.
Hope this clears up your confusion Alec.
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