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Author Topic: A Lil Torpedo Action  (Read 1324 times)

« on: January 31, 2011, 02:40:39 PM »


i know the sub's a lil close... but i only had a few seconds of video time, so  :D



--Mike
« Last Edit: January 31, 2011, 02:43:06 PM by Mike Hense »

jestermon

« Reply #1 on: January 31, 2011, 02:52:06 PM »
Excellent as usual.
« Reply #2 on: January 31, 2011, 02:59:50 PM »
Awesome!
I would love to see that boat sink ;D
« Reply #3 on: January 31, 2011, 03:20:17 PM »
thx guys (gal)...

your mesh movement code helped a big bit Jes...

she'll be sinking sven... and a bit more (parts flying off maybe)... but i gotta finish the torpedo logic now... sorry, that'll have to wait for now...

--Mike
« Reply #4 on: January 31, 2011, 03:24:30 PM »
Aaaw :'(
 :P
« Reply #5 on: January 31, 2011, 03:38:58 PM »
 :D


it won't be that long 


--Mike

jestermon

« Reply #6 on: January 31, 2011, 03:50:06 PM »
Your little torpedo inspired my latest toy, the homing missile.
Finally got it tweaked to home in with L2P as well.
So in a way, thx to you too :)
« Reply #7 on: January 31, 2011, 04:02:56 PM »
Niiice!  ;D

Impressive work there.
« Reply #8 on: January 31, 2011, 05:39:25 PM »
Cool! Looks like the project is coming together.
« Reply #9 on: January 31, 2011, 10:43:54 PM »
Realistic like a scene of a movie ! Will there be any shothole designed ?
« Reply #10 on: February 02, 2011, 12:12:16 PM »
@ Alec...

yes... there'll be some ship damage, but i haven't a clue as to whether or not it'll be just a texture change or mesh change or pieces falling off... or all  of the above...   i just haven't gotten to that part yet...


here's some more torpedo action... another video with the latest changes -> http://www.youtube.com/watch?v=fgbe1tlauts ... most moticable a bigger explosion...


--Mike

jestermon

« Reply #11 on: February 02, 2011, 07:31:53 PM »
A lil suggestion for the lil torp's carnage

Instead of using a model or any fancy texture fiddling for the poor victim, go 2D for simplicity and realism. A sequence of FBF billboard or even animated sprite allows rendering of anything you wish. The advantage is that it is a single resource, that allows you to change the target type at will, with a little "refresh"

my 2c
 
« Reply #12 on: February 02, 2011, 11:03:59 PM »
Quote
A sequence of FBF billboard or even animated sprite allows rendering of anything you wish.

That interests me as well. But I don't get (even in outline) how to do it.

jestermon

« Reply #13 on: February 03, 2011, 12:07:21 AM »
Quote
A sequence of FBF billboard or even animated sprite allows rendering of anything you wish.

That interests me as well. But I don't get (even in outline) how to do it.

A Frame By Frame skinmesh (FBF) can be just a flat rectangle in .x format, with multiple meshes as you would do for a normal animation. But you place a different texture (image) in each mesh. In this way you make an animated movie on a skinmesh.

Now by using the FBF skinmesh, you can set it up as a billboard, so that it always faces the camera. In the case of an exploding and sinking ship, you would scale and place the billboard in front of the ship, and then hide the ship, or you may even start off with a billboard ship instead of a ship model.

With script you can control the frames (animation timer in the case of a skinmesh). In this way you can use 2D animations with a billboard or an animated sprite.

Hope this clears up your confusion Alec.
« Reply #14 on: February 03, 2011, 02:38:43 AM »
Ah, basically like a flip book, simple one-plane [mesh] but with a new picture for each!  Now even I understand it!  I think.  :D

Cool.  Thanks.  ;D
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