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Author Topic: Race promo game team  (Read 17895 times)

11Dogs

« Reply #255 on: June 01, 2011, 09:05:39 AM »
im making a 2 player drag race game but you need an OpenGL or any drivers to speed up your system  :( i will post tomorrow and some pics
sorrry..... anyway
Should this be in the 'show your work'? Or am I missing something?
« Reply #256 on: June 19, 2011, 11:09:10 PM »
P.S: At Dreamer, did you make the song Back On Course? It's pretty good. ;)

Hepp, too long since I been here, heh.  :-X

But yep, did that, and a guy down in Oz singing it for me.  So, thank you.  ;D

ninkeo

« Reply #257 on: June 20, 2011, 12:22:03 AM »
Hey everybody! I'm back! In with more knowledge too.  ;) Here's a little something to get us on our way.
If anyone can get the rigidbody files into sketchup, that would be excellent!  ;D
« Last Edit: June 21, 2011, 12:23:05 AM by ninkeo »
« Reply #258 on: June 20, 2011, 02:12:47 PM »
Ok, I got it converted, I had to send it through fragmotion and then blender to recover the format and get it ready.

It might be out of scale (I just guessed the scale)

I added some textures and decorated a bit with some sand and canyons.

Of cousre, I went really fast so some things could be remodeled and textured with more detail if you want.

I always grab my textures from CG: http://www.cgtextures.com/ in case you wanted to check them out..



ninkeo

« Reply #259 on: June 21, 2011, 12:34:03 AM »
Thanks! The scale was the right size.  :)

zag

« Reply #260 on: June 22, 2011, 08:25:52 PM »
Not sure where you stand with music, but here is 4 songs I made with Mixcraft that you can use if you want to.

Edit: I looked back though the posts and discovered my music is far outclassed.    :)  If anyone wants to use it, feel free.
« Last Edit: June 23, 2011, 11:58:06 AM by zag »
« Reply #261 on: June 22, 2011, 08:37:06 PM »
I would be interested in doing some level design here.
Here are some screenies of the current level I am designing for my own game.



« Reply #262 on: June 22, 2011, 08:38:33 PM »
^^ Ignore that...I didn't realize how long this post has been up.
« Reply #263 on: August 05, 2011, 11:35:10 PM »
Quote
^^ Ignore that...I didn't realize how long this post has been up.
Well, a project like this seems to take a while to make...

Anyway, I think we shot too high with the goals of these projects and they are taking way too much effort.

I'm sure if we just wanted to put out great demo projects from 3DRad, that could be an easier goal to reach.

What do you guys think?

Akazi14

« Reply #264 on: August 07, 2011, 11:51:54 AM »
Woot for the race team!  ;D
« Reply #265 on: August 08, 2011, 10:11:01 AM »
Quote
I'm sure if we just wanted to put out great demo projects from 3DRad, that could be an easier goal to reach.


we can try to produce it...there are nothing that could stop it
(our dreams are possible to realize in this case because we are really expert in many race sub categories...from music to texture...to a rich gameplay...)
« Reply #266 on: June 20, 2014, 10:33:23 AM »
I know that the subject is old... but I'm impressed!!!
« Reply #267 on: June 20, 2014, 11:12:23 PM »
Quote
I know that the subject is old... but I'm impressed!!!
Thanks!

Yeah.. It's old but the cool thing is someone could pick up on it at any time and continue developing.

Folks, the source is still on page 14 if you want to start playing with the car and making levels for it. ;D

Here's a link to the post:
« Last Edit: June 20, 2014, 11:14:14 PM by Rush3Fan »
« Reply #268 on: June 21, 2014, 07:06:35 AM »
I repeat, the machine is SUPER!
it seems to me that such a machine in 3d rad in multiplayer do not apply - braking will be
 makes sense I guess the only project with a constructor runs itself has collected the track itself on it and broke =)
 to do in the style of minimalism and high - tech
 but without a team not to do ....
« Reply #269 on: June 21, 2014, 08:37:52 AM »
Quote
it seems to me that such a machine in 3d rad in multiplayer do not apply -

if you're saying that you can't make a multiplayer racing game in 3DRAD... i would have to ask, why not... 

i understand the issues of lag and latency that are going to be encountered over the wires...  but giving up before even trying... well...

i say, first make a multi player car game and test it for for lag on a single machine...
if that works the next step is to test it over the net...

nothing fancy... nothing complicated... no prediction logic... just a simple proof of concept multi car multi player proof of concept demo to validate or refute whether or not 3DRAD can do car multiplayer...

--Mike



nothing complicated... no prediction
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