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Author Topic: Race promo game team  (Read 17897 times)

11Dogs

« Reply #240 on: May 30, 2011, 03:33:39 PM »
(EDITED) Project Komodo: Level Two

It's the start of a large war. Tension has built up to the breaking point. Allies are few... as greed has taken over much of the surrounding areas. Treaties of peace and unity had been broken. Yet one thing has kept the hope alive... the Komodo Project. A new base has been founded in a more strategic and secretive position to safely house the Komodo Project.
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Mission Brief: Keep the hope alive - take out the enemy base on your way to your new position. (You start on one side, wipe out buildings in your path to get to your new base. Once your at the enemy base or heading to the base, enemies will attack/follow you. Get rid of them so they don't see the location of your base (or defeat you :D). I'm thinking that the area might be kind of like a canyon - to show off some of the super car features if you know what I mean.)
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Upgrade (suggested function - every level or two you get a new function for the super car [Example: Level ? Complete - Rockets Added]) : Damage Shield Upgrade
« Last Edit: May 31, 2011, 01:10:09 PM by 11Dogs »

11Dogs

« Reply #241 on: May 30, 2011, 05:27:55 PM »
Here's the air pressure (gauge).  :)

New one coming.
« Last Edit: May 30, 2011, 10:16:55 PM by 11Dogs »
« Reply #242 on: May 30, 2011, 08:51:51 PM »
Umm I hate to say this, but that sprite is based from a photo that might be subject to copyright. It was right on the first page in my search engine. :-\

It's probably best to just draw one in a paint editor.

11Dogs

« Reply #243 on: May 30, 2011, 09:56:04 PM »
Yea... sure thing. Probably don't want the slightest chance of a copyright prob. :)

Oh yea, I'm working on damage sprites - that I have fully made ;) - and should be done tomorrow. I'll redo that air pressure sprite (fully :D) too.
« Last Edit: May 30, 2011, 10:14:49 PM by 11Dogs »
« Reply #244 on: May 30, 2011, 10:30:40 PM »
Thanks. :)

11Dogs

« Reply #245 on: May 31, 2011, 09:02:36 AM »
Here's the damage sprites - I'll finish the air pressure one later today (hopefully).
« Reply #246 on: May 31, 2011, 12:59:30 PM »
Looks nice. :)

11Dogs

« Reply #247 on: May 31, 2011, 01:12:14 PM »
I edited both the story lines to fit better with the point A to point B puzzle feel.

11Dogs

« Reply #248 on: May 31, 2011, 02:52:33 PM »
I made the new air pressure gauge. The only thing that I didn't make were about five slash marks (which I used to keep it from loosing that circularity). But then again most people don't copyright a slash.   :D

Anyway, the file is below.

Edit: Now it is...
« Reply #249 on: May 31, 2011, 04:58:17 PM »
Like this?

11Dogs

« Reply #250 on: May 31, 2011, 05:23:13 PM »
Looks good!
Do you want me to change the air pressure gauge a little? It seems like the edges stand out bad.
« Reply #251 on: May 31, 2011, 05:27:12 PM »
Quote
Do you want me to change the air pressure gauge a little? It seems like the edges stand out bad.
Yea, would you be able to make it match the fuel gauge, only blue?

11Dogs

« Reply #252 on: May 31, 2011, 05:38:52 PM »
Sure thing. I'll get it to you later.

11Dogs

« Reply #253 on: May 31, 2011, 06:39:38 PM »
Done! Looks much better in my opinion.
« Reply #254 on: June 01, 2011, 01:32:08 AM »
im making a 2 player drag race game but you need an OpenGL or any drivers to speed up your system  :( i will post tomorrow and some pics
sorrry..... anyway
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