(EDITED) Project Komodo: Level Two
It's the start of a large war. Tension has built up to the breaking point. Allies are few... as greed has taken over much of the surrounding areas. Treaties of peace and unity had been broken. Yet one thing has kept the hope alive... the Komodo Project. A new base has been founded in a more strategic and secretive position to safely house the Komodo Project.
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Mission Brief: Keep the hope alive - take out the enemy base on your way to your new position. (You start on one side, wipe out buildings in your path to get to your new base. Once your at the enemy base or heading to the base, enemies will attack/follow you. Get rid of them so they don't see the location of your base (or defeat you ). I'm thinking that the area might be kind of like a canyon - to show off some of the super car features if you know what I mean.)
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Upgrade (suggested function - every level or two you get a new function for the super car [Example: Level ? Complete - Rockets Added]) : Damage Shield Upgrade
It's the start of a large war. Tension has built up to the breaking point. Allies are few... as greed has taken over much of the surrounding areas. Treaties of peace and unity had been broken. Yet one thing has kept the hope alive... the Komodo Project. A new base has been founded in a more strategic and secretive position to safely house the Komodo Project.
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Mission Brief: Keep the hope alive - take out the enemy base on your way to your new position. (You start on one side, wipe out buildings in your path to get to your new base. Once your at the enemy base or heading to the base, enemies will attack/follow you. Get rid of them so they don't see the location of your base (or defeat you ). I'm thinking that the area might be kind of like a canyon - to show off some of the super car features if you know what I mean.)
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Upgrade (suggested function - every level or two you get a new function for the super car [Example: Level ? Complete - Rockets Added]) : Damage Shield Upgrade