3D Rad - Free 3D game maker - Forum

This forum is now archived!

This forum is locked, and is a read-only version. A new community-ran forum can be found at classdev.net

News:

The 3DRad community can be found at classdev.net.

Pages: 1 ... 11 12 [13] 14 15 ... 19

Author Topic: Race promo game team  (Read 17901 times)

« Reply #180 on: April 12, 2011, 10:40:19 PM »
Very impressive! Beautiful modeling. Komodo seems very easy to drive. A real Supercar, with Supercar capabilities, superbrakes and jump!
« Reply #181 on: April 13, 2011, 10:58:42 AM »
Thanks! :D

I'm thinking of doing the rocket part next...

We need something better than particles because the ones we have now ball-up or can't keep up with the vehicle due to high velocity..

I'm thinking we need to animate a flame texture, and project it onto a simple mesh... anyone up for doing that?

Maybe Shadmar could get some heat waves working with the post processes effects? (for heat waves coming off of the rocket engine and flames) - also might look nice in desert military base scenery..

Mic

« Reply #182 on: April 13, 2011, 11:08:23 AM »
Sorry for the delay Rush, too much going on. Did the wheels work for you?

Thanks, Mike

psikoT

« Reply #183 on: April 13, 2011, 02:05:00 PM »
very good, Rush... and fine modeling

you can open/close the camera angle relatively to the speed... that's a nice effect at high speed, apart from speed blur that maybe you can do with post-processing shaders....

here you have some documentation... XD

http://www.youtube.com/watch?v=YRT5QFdA1dU

hope it helps
« Reply #184 on: April 13, 2011, 03:58:52 PM »
Quote
you can open/close the camera angle relatively to the speed... that's a nice effect at high speed, apart from speed blur that maybe you can do with post-processing shaders....

here you have some documentation... XD

http://www.youtube.com/watch?v=YRT5QFdA1dU

hope it helps
Yea, maybe we could fit some of that stuff in later. :)


Quote
Sorry for the delay Rush, too much going on. Did the wheels work for you?

Yea, I was wondering if you could convert the wheel again accept this time include the disk brake, but not the the caliper..

« Last Edit: April 13, 2011, 04:00:50 PM by Rush3Fan »
« Reply #185 on: May 04, 2011, 11:43:27 AM »
Almost done...  :)

Ive been working on the hud as well as the engine.

Shadmar's heat haze post process shader seems to blend very well with the flames. ;D


Oh, also I added damage levels to the front spoiler.
« Last Edit: May 04, 2011, 11:45:46 AM by Rush3Fan »
« Reply #186 on: May 04, 2011, 11:57:07 AM »
And also, a little question if anyone knows..

Is it possible to mask off a sprite with another sprite?

The reason I'm asking this is because I want to fade out the edges of the two value bars.

psikoT

« Reply #187 on: May 04, 2011, 02:06:17 PM »
And also, a little question if anyone knows..

Is it possible to mask off a sprite with another sprite?

The reason I'm asking this is because I want to fade out the edges of the two value bars.

I've made the same question two years ago... and the response was NO... but it was in the pre-shader age, maybe now is possible... ::)  I'm interested on that too... just call to some shader godness... ;D ;D
« Reply #188 on: May 05, 2011, 10:42:44 AM »
I think you can use a monochrome sprite and use it as mask with "rendering mode" over your sprite. You can also use a mask color. Is this what you need?
« Reply #189 on: May 05, 2011, 01:30:42 PM »
that race car engine looks really hot... nice modelling job there...

can i steal that jet engine from you...


--Mike
« Reply #190 on: May 05, 2011, 03:58:07 PM »
Sure Mike, just please give me credit when you do use it. :)

Also, let me know when you have it downloaded so I can take it back down.

For everyone else stealing it, you also need to give me credit. :P
« Last Edit: May 05, 2011, 06:07:09 PM by Rush3Fan »
« Reply #191 on: May 05, 2011, 04:02:22 PM »
Just for some news on Komodo, the car is completely finished.. at least I think. I'm going to whip up a quick test level to demonstrate the car mechanics.. and later possibly a Youtube video
« Reply #192 on: May 05, 2011, 04:33:36 PM »
that's mighty generous of you Rush...

i really just wanted to take a closer look at it first hand... the modelling is top shelf...

if i do use it though, definitely your name will be on the credits...

i've got it... thx...


--Mike
« Reply #193 on: May 05, 2011, 07:54:28 PM »
Alright, the car is finished. :)

I'm currently uploading the video of it, but for now here are some screenshots.








« Last Edit: May 05, 2011, 08:06:22 PM by Rush3Fan »
« Reply #194 on: May 05, 2011, 08:03:58 PM »
I'm thinking of packing up the project into a source or maybe as a free addon, but I think the HUD needs a little work. Does anyone have any ideas? Anyone want to draw over top of the screenshot an idea for the HUD?
Pages: 1 ... 11 12 [13] 14 15 ... 19