Page 1 of the character animation tutorial.
Follow the instructions on the image..
For the next lesson we are going to be doing some interesting work with BVHacker.http://davedub.co.uk/bvhacker/
BVHacker is an amazing tool made by Dave for hacking .bvh files for import into Second Life online world. We will be using most of it's features, since this tool is the key to getting almost any .bvh into a .x file for games.
Something important to note; is that MakeHuman http://www.makehuman.org/ exports high poly and low poly models. These can be used with tools such as Nvidia's Melody, or Blender to generate a normal map, which makes the low poly game model look incredibly realistic.
http://blenderartists.org/forum/showthread.php?t=138194
We won't be covering that side of the coin in this tutorial, but it is worth a mention for those with time enough to explore this avenue.
Follow the instructions on the image..
For the next lesson we are going to be doing some interesting work with BVHacker.http://davedub.co.uk/bvhacker/
BVHacker is an amazing tool made by Dave for hacking .bvh files for import into Second Life online world. We will be using most of it's features, since this tool is the key to getting almost any .bvh into a .x file for games.
Something important to note; is that MakeHuman http://www.makehuman.org/ exports high poly and low poly models. These can be used with tools such as Nvidia's Melody, or Blender to generate a normal map, which makes the low poly game model look incredibly realistic.
http://blenderartists.org/forum/showthread.php?t=138194
We won't be covering that side of the coin in this tutorial, but it is worth a mention for those with time enough to explore this avenue.