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Author Topic: Addon : SystemShaders2_shx Preview/planning  (Read 9661 times)

« Reply #15 on: October 04, 2010, 02:50:18 PM »
yeah... those underwater scenes look great...

will the new shaders require the latest version of RAD, or will they be 6.49 compatible...


--Mike
« Last Edit: October 04, 2010, 05:49:44 PM by Mike Hense »
« Reply #16 on: October 05, 2010, 01:44:37 AM »
They would be 6.49 + skinmeshpatch compatible or higher.
« Reply #17 on: October 05, 2010, 07:58:06 AM »
coool...


--Mike
« Reply #18 on: October 17, 2010, 12:31:02 AM »
very nice
its not allways what it seams
« Reply #19 on: November 01, 2010, 05:34:50 PM »
Testing normalmapped, specmapped and ambient occlusion (AO) map shader.
Maps are generated directly from one single texture using ShaderMap.
Shaded in rad using a specular ambient occulision bumped shader, not sure what to call it yet.

A couple of examples, the small pics in the corners shows texture,normalmap,specmap,AO-map.







« Last Edit: November 01, 2010, 05:37:23 PM by shadmar »

jestermon

« Reply #20 on: November 01, 2010, 06:26:58 PM »
Now that's really WOW.
« Reply #21 on: November 01, 2010, 07:41:58 PM »
Looking great shadmar. :)
« Reply #22 on: November 02, 2010, 08:28:24 AM »
those renders are absolutely beautiful... far beyond what i would've expected from the current 3DRAD lighting system...

great work Shad...

--Mike

jestermon

« Reply #23 on: November 02, 2010, 08:57:26 AM »
I love the idea of using a single map to do such a complex job. Excellent resource saver, specifically for Rad. And this shadermap tool is really something. Thanks for the info; it has had me playing for hours.
« Reply #24 on: November 02, 2010, 11:20:30 AM »
Thanks guys :)

Yes I love that software, never had one that could make all 3 maps in one go.
Well worth the price if you ask me.

EDIT : Here is one more :



Texture used :
« Last Edit: November 02, 2010, 01:48:31 PM by shadmar »
« Reply #25 on: November 18, 2010, 01:23:23 PM »
really nice shadmar :)
See my web:
« Reply #26 on: November 19, 2010, 12:53:56 AM »
How could I miss those nice screenshots ! Excellent, Shadmar  8).
I realize there are many hours of intellectual work behind these screenshots.
« Reply #27 on: November 20, 2010, 02:57:08 PM »
Thanks. :)
« Reply #28 on: December 02, 2010, 09:31:47 AM »
Really very cool)

Akazi14

« Reply #29 on: February 17, 2011, 08:12:46 PM »
Damn, ur good  :P
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