3D Rad - Free 3D game maker - Forum

This forum is now archived!

This forum is locked, and is a read-only version. A new community-ran forum can be found at classdev.net

News:

The 3DRad community can be found at classdev.net.

Pages: 1 2 3 [4] 5 6 7

Author Topic: Addon : SystemShaders1_shx  (Read 26603 times)

« Reply #45 on: September 01, 2010, 01:41:08 PM »
In v1.07 will also be possible to UVW animate (all 17 shaders) using a simple script

Code: [Select]
float x,z=0.0f;
void Main()
{
  x+=0.001;  //speed in x dir
  z+=0.001;  //speed in z dir
  iShaderFloat2Set(OBJ_X, "UVW",x,z);
}
« Last Edit: September 02, 2010, 01:25:49 AM by shadmar »
« Reply #46 on: September 01, 2010, 04:50:50 PM »
It just keeps on getting better! Great work! :)
Roll out!
http://www.youtube.com/watch?v=VD8MvMaPNO4

Do you have kids between the ages of 3 and 9?

http://www.amazon.com/dp/B007K1EFC6
« Reply #47 on: September 03, 2010, 10:16:48 PM »
I need some help with the spot light.How do i set witch way the light points?
www.xtrmgames.com
Currently using 3d Rad v6.50/v7.03b (sw).

Extreme Logging Coming Soon.
« Reply #48 on: September 04, 2010, 08:53:38 AM »
If you look here : http://www.3drad.com/forum/index.php?topic=5085.0
There is an exmaple how to setup a car with headlights. (look at no. 5)
« Reply #49 on: September 04, 2010, 09:44:28 AM »
Oh i got that far.Im trying to set up tail lights right now and the light points under the car and not behind it.
www.xtrmgames.com
Currently using 3d Rad v6.50/v7.03b (sw).

Extreme Logging Coming Soon.
« Reply #50 on: September 04, 2010, 12:19:32 PM »
Yes, but for the taillight don't use the car as orientation object, just use a skinmesh e.g a yellow fish linked to the car and use this for orientation, this way the spot will point wherever the yellowfish is pointing.
« Reply #51 on: September 04, 2010, 12:24:37 PM »
Alright thanks i got it working.I thought of doing that but didnt know if you had a different solution somewhere in the code.
www.xtrmgames.com
Currently using 3d Rad v6.50/v7.03b (sw).

Extreme Logging Coming Soon.
« Reply #52 on: September 04, 2010, 01:11:19 PM »
Yeah, you can always hide the fish, so I does'nt use rendering power, oriantations will still work :)
« Reply #53 on: September 04, 2010, 01:15:40 PM »
Thanks to Rush3Fan and Genetransfer wich co worked on a car shader, I'm adding four new shaders to 1.07 aswell.
This can be used in two ways, either for rim-reflections (perfect for car shading) or as cheap backlighting.

Pic1 : Rim reflection
Pic2 : Rimlight (backlight)
« Last Edit: September 04, 2010, 02:23:34 PM by shadmar »
« Reply #54 on: September 04, 2010, 09:18:06 PM »
Well, I can't really program shaders so it was all Genetransfer. But I made the request + donation. ;)
And thanks for adding it shadmar. :) I appreciate this excellent addon.
« Last Edit: September 04, 2010, 09:23:22 PM by Rush3Fan »
« Reply #55 on: September 05, 2010, 01:50:21 AM »
« Last Edit: September 05, 2010, 06:40:05 AM by shadmar »
« Reply #56 on: September 05, 2010, 03:39:39 AM »
Now updated in the main library as well, thanx shadmar!
« Reply #57 on: September 10, 2010, 01:19:00 PM »
Shadmar: Is there by any chance a simple script that could make the textures tile like this:
http://www.3drad.com/forum/index.php?topic=3356.0
If used right, this technique is very powerful, in some cases, making your texture look like it is 4x it's resolution.
« Reply #58 on: September 10, 2010, 01:32:27 PM »
Yes this should be possible, but it needs a change in the shader stack (now 420 files).
But I will put it in the list for the 1.09 if I can.
« Reply #59 on: September 10, 2010, 01:45:55 PM »
That would be awesome! 8)
Pages: 1 2 3 [4] 5 6 7