In v1.07 will also be possible to UVW animate (all 17 shaders) using a simple script
Code: [Select]
float x,z=0.0f;
void Main()
{
x+=0.001; //speed in x dir
z+=0.001; //speed in z dir
iShaderFloat2Set(OBJ_X, "UVW",x,z);
}