Havent looked at it yet, but it would be a cool shader I agree, so no it's not there yet.
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- Addon : SystemShaders1_shx
Author Topic: Addon : SystemShaders1_shx (Read 26599 times)
History
1.04 - Fixed Vegetation shader not showing correct on multiple textures
1.03 - PointLight not illuminating lightmap when sun is black, fixed, added 0015_user_bumpy_glossy_tile and 0025_user_vegetation
Added 2 new shaders :
0015_user_bumpy_glossy_tile - Supports all lightmodes sunlight, 4 pointlights, fog
Same as 0004_pp_bumpy_glossy
Andro tiled bumped and glossy
0025_user_vegetation - Supports all lightmodes sunlight, 4 pointlights, fog, envmap reflection
This shader does not cull backsides and does alphatests to make textures inter-transparent.
- Works great on X-trees, trees, grass, bushes etc.
1.04 - Fixed Vegetation shader not showing correct on multiple textures
1.03 - PointLight not illuminating lightmap when sun is black, fixed, added 0015_user_bumpy_glossy_tile and 0025_user_vegetation
Added 2 new shaders :
0015_user_bumpy_glossy_tile - Supports all lightmodes sunlight, 4 pointlights, fog
Same as 0004_pp_bumpy_glossy
Andro tiled bumped and glossy
0025_user_vegetation - Supports all lightmodes sunlight, 4 pointlights, fog, envmap reflection
This shader does not cull backsides and does alphatests to make textures inter-transparent.
- Works great on X-trees, trees, grass, bushes etc.
1.05 - For the bumpy shaders, When using all 4 pointlights is now shader is compiled as SM3, all others are SM2, inorder to support most effects in as few passes as possible for performance.
Added 2 texture bumpy shaders for terrain mostly :
- 0090_user_rgb2tx_bumpy_tile
- 0094_user_rgb2tx_bumpy_adv_tile
A cpl pics:
Mesh Texture
Shader translate RGB to 3 textures
Individual normal mapping
Attached with this post, deleting it when addon page is updated.
Added 2 texture bumpy shaders for terrain mostly :
- 0090_user_rgb2tx_bumpy_tile
- 0094_user_rgb2tx_bumpy_adv_tile
A cpl pics:
Mesh Texture
Shader translate RGB to 3 textures
Individual normal mapping
Attached with this post, deleting it when addon page is updated.
I just gave it a try,
did a model with a RGB texture, and in the same skinmesh folder put 3 textures:
userTextureA.dds, userTextureB.dds, userTextureC.dds
model looks black.
this requires some special shader model video card or something like that?
what I may be doing wrong?
did a model with a RGB texture, and in the same skinmesh folder put 3 textures:
userTextureA.dds, userTextureB.dds, userTextureC.dds
model looks black.
this requires some special shader model video card or something like that?
what I may be doing wrong?
You have 6.49 plus the skinmesh patch installed ? Textures doesn't resolve without the patch.
Other than that SM2 is required, but if you can run any of the basic shaders in the pak, they all use SM2 (Geforce5 or better)
Other than that SM2 is required, but if you can run any of the basic shaders in the pak, they all use SM2 (Geforce5 or better)
Thanks, I've learned alot since the terrainshadereditor was made, these shaders should be alot faster than the old terrainshader .. shader.
Performance wise shader speed depends on how many texture lookups is done, number of passes and light calculations (mainly I would say)
All light, bump, texturelookups, blending, bumpy-gloss done in the main pass
Gloss is done in a pass (if you select a glossy shader, non bumpy)
Fog is done in a pass (all shaders, if fog is present)
So I'll add some more rgb2tx shaders (non bumpy) for the slowest systems, reducing texturelookups from 4 to 3.
The rgb2tx_adv does 7 texturelookups and calculates light for 3 normalmaps, and would be the slowest one.
Performance wise shader speed depends on how many texture lookups is done, number of passes and light calculations (mainly I would say)
All light, bump, texturelookups, blending, bumpy-gloss done in the main pass
Gloss is done in a pass (if you select a glossy shader, non bumpy)
Fog is done in a pass (all shaders, if fog is present)
So I'll add some more rgb2tx shaders (non bumpy) for the slowest systems, reducing texturelookups from 4 to 3.
The rgb2tx_adv does 7 texturelookups and calculates light for 3 normalmaps, and would be the slowest one.
Ding-diddly-dang, so that is what shaders are good for. Time to learn something new then, ha!
*goes a-hunting for info about shaders*
Looking good.
*goes a-hunting for info about shaders*
Looking good.
I tried installing this today and doesn't seem to work right. The shaders are not showing up in the shaders folder or the skinmesh dialog. I'm guessing It would work if I manually copy the shaders. Could you provide the shaders in a zipped folder?- Or what should I do to make it work? I would appreciate any help.
-Rush3Fan
Edit: I tried universal extractor and it failed.. I think the exe is corrupted.
-Rush3Fan
Edit: I tried universal extractor and it failed.. I think the exe is corrupted.
That's wierd, you should have 300 new files in that folder.
Did you run the installer ?
Maybe you need to run it as administrator ?
Did you run the installer ?
Maybe you need to run it as administrator ?