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Author Topic: "Box based" rigid body creation procedure?  (Read 1095 times)

« on: August 02, 2010, 10:21:51 AM »
Is the method to create box based bodies the same as creating sphere based bodies? I tried running my pinball game and everything is pretty funky and not right  ???
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PsychoWeasel9

« Reply #1 on: August 02, 2010, 10:26:49 AM »
« Reply #2 on: August 02, 2010, 11:12:17 AM »
Whoa, I totally missed the box modeling feature. I was able to drive a car on a paper thin platform. They don't have to be cubes, they can be poles, platforms, anything box-like. :)
« Last Edit: August 02, 2010, 11:14:35 AM by Rush3Fan »
« Reply #3 on: August 02, 2010, 11:23:10 AM »
Cool, ill take a look at my geometry  ;)
Roll out!
http://www.youtube.com/watch?v=VD8MvMaPNO4

Do you have kids between the ages of 3 and 9?

http://www.amazon.com/dp/B007K1EFC6
« Reply #4 on: August 02, 2010, 11:52:29 AM »
Are you guys using them as static or Dynamic rigidbodies. As static its ok, however as dynamic rigidbodies, it still acts like sphere objects when I create them. specificly, one big sphere.
Roll out!
http://www.youtube.com/watch?v=VD8MvMaPNO4

Do you have kids between the ages of 3 and 9?

http://www.amazon.com/dp/B007K1EFC6
« Reply #5 on: August 02, 2010, 12:18:06 PM »
Got it working, however I dont know if anybody else has noticed that (Atleast in my case) you have to set Tourque/Force intensity to inmense numbers in order for dynamic bodies to follow bones at a decent speed if those bodies have mass. I had to increase from 5000 to over 80000 to get my flipper to move at a consistent speed. Dont know how this will affect Framerate and stability in the long run. guess ill have to run some decent tests. :o
Roll out!
http://www.youtube.com/watch?v=VD8MvMaPNO4

Do you have kids between the ages of 3 and 9?

http://www.amazon.com/dp/B007K1EFC6
« Reply #6 on: August 02, 2010, 12:41:13 PM »
i just used a simple box, it worked well, compared to v6 rad they slide around like they are on ice, so need to look into that.

F said, something like, as long as it had 90� corners and 8 sides it counts as a box.
« Reply #7 on: August 02, 2010, 01:03:32 PM »
We will have to get used to the new simulation model provided by PhysX. There are very big differences behind the scenes. It's great that we can use our old projects, but physics re-tweaking will be necessary  :-\

What I noticed however is that the whole thing, under PhysX, seems to respond in a more consistent way. Which means that tweaking, in general, is going to be much easier now  :)

PsychoWeasel9

« Reply #8 on: August 02, 2010, 01:53:47 PM »
Ohhh... V7; oops, I thought you were talking about 6 ;D
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