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Author Topic: Where are the other keys????  (Read 1270 times)

« on: July 22, 2010, 09:44:23 PM »
This is a quick question and simple.When using "EventOnInput" you can only select from a number of keys/letters a,z,s,x,d,c.Why not the many other keys/letters?Is it possible to add more keys/letters?
www.xtrmgames.com
Currently using 3d Rad v6.50/v7.03b (sw).

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« Reply #1 on: July 23, 2010, 12:28:47 AM »
You can use the ConfigureControls object. I'm not sure why there are only some keys in the EventOnInput though...
« Last Edit: July 23, 2010, 12:31:20 AM by starkiller53861 »
Using 3D Rad v7.10, Windows 7 / Arch Linux, AMD Sempron 2.1GHz, ATI Radeon HD 3200.

Advanced Script Editor for 3D Rad (v3.0.2)
« Reply #2 on: August 13, 2010, 09:05:05 PM »
I know this is an old post but no need to make a new one.In my game im gonna end up using just about every key standard on a key board.And the ConfigureControls just over writes keys.Say i want to use wsad for moving the vehicle and arrow keys to move the boom i cant do that cause im gonna have to over write another key that im gonna need.Why cant all the keys be used in 3d rad?
www.xtrmgames.com
Currently using 3d Rad v6.50/v7.03b (sw).

Extreme Logging Coming Soon.

jestermon

« Reply #3 on: August 13, 2010, 10:21:50 PM »
Your only other option is to use a script. The iTypedChar() function can capture most of the keys on the keyboard.
« Reply #4 on: August 13, 2010, 11:43:19 PM »
use iKeyDown(iKeyCode("DIK_X"))

jestermon

« Reply #5 on: August 14, 2010, 12:18:38 AM »
« Reply #6 on: August 14, 2010, 09:24:27 AM »
Thanks.I read over that post before but ignored it.I will try and get my script to work.Thanks.

But i must ask Fernando why don't the EventOnInput have all the key's standard on a keyboard.It only makes sense to have them all.
www.xtrmgames.com
Currently using 3d Rad v6.50/v7.03b (sw).

Extreme Logging Coming Soon.
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