I'm also going to start a new game, since everyone else is.
Well not really..
This is just a time experiment really. Since Elite is taking forever with all the planet texturing.. I thought I'd put 3D Rad to the test, and see how fast one can take to write a full working game.. Meshes, animations, database, script, sounds and testing... and an icon.
And 17 hours later.... tada!
It's really just a script, a database, a bunch of skinmeshes and a 1st person cam.
Based on David's idea of using an x-file for vectors.. A quick little utility to import the vertices into a database works just to dandy, Which makes creating waypoints during mesh design time a breeze... Thanks David.
Since the guys I did "Puccyman" for, won't let me share "their" code, I did this one specially for you loop.... The source .3dr is in the zip for you
And of course thanks to 3D Rad. This would not be possible in any other engine... A way "cool toy".
This is a fully compiled game, with runtimes; so there are dll's in there. If anyone wishes to use the resources, keep this in mind. You will have to make your own index images too.
To play, use mouse to look, and UP-key to walk.
Well not really..
This is just a time experiment really. Since Elite is taking forever with all the planet texturing.. I thought I'd put 3D Rad to the test, and see how fast one can take to write a full working game.. Meshes, animations, database, script, sounds and testing... and an icon.
And 17 hours later.... tada!
It's really just a script, a database, a bunch of skinmeshes and a 1st person cam.
Based on David's idea of using an x-file for vectors.. A quick little utility to import the vertices into a database works just to dandy, Which makes creating waypoints during mesh design time a breeze... Thanks David.
Since the guys I did "Puccyman" for, won't let me share "their" code, I did this one specially for you loop.... The source .3dr is in the zip for you
And of course thanks to 3D Rad. This would not be possible in any other engine... A way "cool toy".
This is a fully compiled game, with runtimes; so there are dll's in there. If anyone wishes to use the resources, keep this in mind. You will have to make your own index images too.
To play, use mouse to look, and UP-key to walk.