..hasnt anyone made a 3DTetRadtris yet?
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- 3D tetris?
Author Topic: 3D tetris? (Read 1444 times)
would be cool but I think it requres too much teidious work defenatly too many scripts or one HUGE one.
jestermon
Yup, did one for a client.. Numbers dropping down and added together. an educational version.. in Rad.
And yes, it is pure scripting..
Sadly, its commercial, so I cant share it.
And yes, it is pure scripting..
Sadly, its commercial, so I cant share it.
psikotropico
Yup, did one for a client.. Numbers dropping down and added together. an educational version.. in Rad.
And yes, it is pure scripting..
Sadly, its commercial, so I cant share it.
did you a tetris in rad? wow...
i would suggest using single cubes attached together with joints. you could then disconnect any necessary joints and hide specific cubes when a line is complete. this would be a good scripting project for a beginner/intermediate user
jestermon
i would suggest using single cubes attached together with joints. you could then disconnect any necessary joints and hide specific cubes when a line is complete. this would be a good scripting project for a beginner/intermediate userI used 30 "tetris" skinmesh shapes, then scripted the copies with imposters. Imposters in Rad are awsome. Sadly the kinds of games I write don't lend themselved very well to physics, so I do it the good old manual way... coding.
I think the majority of the Rad community is here for the visual design part of 3D, but it may be worth a try to push out some script tutorials, if there is an interest. Perhaps a poll or 2 to see?
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