how do you attach skinmesh bones to a ragdoll made of spheres and joints correctly? i have tried 3 ways so far and each gets a screwed up result. the three ways are iObjectBoneLocationSet, iObjectBoneOrientationSet, and both at the same time.
here's what it looks like in the editor
here's the result of iObjectBoneLocationSet
iObjectBoneOrientationSet
and both in effect at same time
so i'm doing something wrong but i have no idea what.(unless it's a bug?)
also to clear something up, is it that the new imposter object cannot make an imposter to follow something? cause all i'm getting is a trail of my car.
here's what it looks like in the editor
here's the result of iObjectBoneLocationSet
iObjectBoneOrientationSet
and both in effect at same time
so i'm doing something wrong but i have no idea what.(unless it's a bug?)
also to clear something up, is it that the new imposter object cannot make an imposter to follow something? cause all i'm getting is a trail of my car.