Still haven't got round to making any changes, been working on other things. Surely the .class files are the same as the .java files though?
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Author Topic: TexGen - A terrain texture generator. (Read 14932 times)
jestermon
Not at all.
.java files are the text sources, and .class are the compiled byte code files. And a .jar is something you put water in .. (grins)
And it is on sourceforge, so better a friend pointing it out
.java files are the text sources, and .class are the compiled byte code files. And a .jar is something you put water in .. (grins)
And it is on sourceforge, so better a friend pointing it out
Yes I realise the files are different but you can still copy the content of a .class file to a .java file can't you?
Added the .java files to the .jar archive!
Added the .java files to the .jar archive!
jestermon
Think of .class as .compiled.
Yes you can get the source out of the class if you reverse engineer it with a dedicated 'reverse engineering' tool, but that's not 'propper'
EDIT: Thanks, now it is truly open source.. I do too much of this stuff, I should get a life away from gaming.
Yes you can get the source out of the class if you reverse engineer it with a dedicated 'reverse engineering' tool, but that's not 'propper'
EDIT: Thanks, now it is truly open source.. I do too much of this stuff, I should get a life away from gaming.
Oh yeah there's bound to be a few other programs with the same name. Unless anyone hassles me to change it though, I'll just leave it.
I decided to squeeze another version in between those planned.
V0.75 has just been release on sourceforge and features a 3D preview of resulting terrain and a new program logo. Please all try it out and report any bugs to me. There are no options for the 3D preview at this stage (e.g poly count, height scaling etc) so some terrains may look weird (worked fine with all of mine though)
Preview
Controls for camera orbit are...
Left Click- rotate about origin
Right Click - translate
Scroll Wheel - zoom.
And I'd recommend shutting down 3D preview before generating another texture to save on resources!
V0.75 has just been release on sourceforge and features a 3D preview of resulting terrain and a new program logo. Please all try it out and report any bugs to me. There are no options for the 3D preview at this stage (e.g poly count, height scaling etc) so some terrains may look weird (worked fine with all of mine though)
Preview
Controls for camera orbit are...
Left Click- rotate about origin
Right Click - translate
Scroll Wheel - zoom.
And I'd recommend shutting down 3D preview before generating another texture to save on resources!
I found the option in NetBeans to include the .java files! wahey. I'd just copied them across before. Don't get too excited, the program's still got a long way to go
Yep. Just load a valid heightmap, generate the texture then hit the '3D preview' button. Report any bugs.
sorry chebob, generating works great but 3DPreview don't.
No bug or message, just nothing at pressing the button.
Depending on Java version?
No bug or message, just nothing at pressing the button.
Depending on Java version?