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Author Topic: TexGen - A terrain texture generator.  (Read 14932 times)

« Reply #30 on: May 01, 2010, 09:29:19 PM »
Still haven't got round to making any changes, been working on other things. Surely the .class files are the same as the .java files though?

jestermon

« Reply #31 on: May 01, 2010, 09:42:03 PM »
Not at all.
.java files are the text sources, and .class are the compiled byte code files. And a .jar is something you put water in .. (grins)
And it is on sourceforge, so better a friend pointing it out :D
« Last Edit: May 01, 2010, 09:43:41 PM by jestermon »
« Reply #32 on: May 01, 2010, 09:48:10 PM »
Yes I realise the files are different but you can still copy the content of a .class file to a .java file can't you?

Added the .java files to the .jar archive!
« Last Edit: May 01, 2010, 09:56:21 PM by chebob69 »

jestermon

« Reply #33 on: May 01, 2010, 09:58:57 PM »
Think of .class as .compiled.
Yes you can get the source out of the class if you reverse engineer it with a dedicated 'reverse engineering' tool, but that's not 'propper'

EDIT: Thanks, now it is truly open source.. I do too much of this stuff, I should get a life away from gaming. :P
« Last Edit: May 01, 2010, 10:02:14 PM by jestermon »
« Reply #34 on: May 01, 2010, 10:04:00 PM »
Lol life away from gaming's a bit of a let down!

You do have a world cup coming in a month though..
« Reply #35 on: May 02, 2010, 07:02:13 AM »
I have seen in google another program called TexGen..

System Specs: Win7 - Intel Core Duo 1.80GHz - 2gbRAM - 232gb
Molten Games - moltengames.webs.com
« Reply #36 on: May 02, 2010, 08:58:27 AM »
Oh yeah there's bound to be a few other programs with the same name. Unless anyone hassles me to change it though, I'll just leave it.
« Reply #37 on: May 02, 2010, 10:15:22 AM »
I downloadet that thing u posted and it worked! genius work!

System Specs: Win7 - Intel Core Duo 1.80GHz - 2gbRAM - 232gb
Molten Games - moltengames.webs.com
« Reply #38 on: May 05, 2010, 03:40:50 AM »
I decided to squeeze another version in between those planned.

V0.75 has just been release on sourceforge and features a 3D preview of resulting terrain and a new program logo. Please all try it out and report any bugs to me. There are no options for the 3D preview at this stage (e.g poly count, height scaling etc) so some terrains may look weird (worked fine with all of mine though)

Preview



Controls for camera orbit are...
Left Click- rotate about origin
Right Click - translate
Scroll Wheel - zoom.

And I'd recommend shutting down 3D preview before generating another texture to save on resources!
« Last Edit: May 05, 2010, 03:43:41 AM by chebob69 »

jestermon

« Reply #39 on: May 05, 2010, 07:58:03 AM »
Now this is beautiful. The code too
« Reply #40 on: May 05, 2010, 09:09:34 AM »
I found the option in NetBeans to include the .java files! wahey. I'd just copied them across before. Don't get too excited, the program's still got a long way to go
« Reply #41 on: May 05, 2010, 11:05:24 AM »
Does it generate the 3d prev from the heightmap?! Thats awsum! Downloading now!

System Specs: Win7 - Intel Core Duo 1.80GHz - 2gbRAM - 232gb
Molten Games - moltengames.webs.com
« Reply #42 on: May 05, 2010, 11:33:19 AM »
Yep. Just load a valid heightmap, generate the texture then hit the '3D preview' button. Report any bugs.
« Reply #43 on: May 05, 2010, 11:42:14 AM »
 :-\  sorry chebob, generating works great but 3DPreview don't.
No bug or message, just nothing at pressing the button.  :P
 
Depending on Java version?
 
 
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« Reply #44 on: May 05, 2010, 11:58:44 AM »
Can you upload the heightmap. I haven't really done any exception handling so if there's a bug, I'd expect it to just do nothing. I'll try it out on my computer!
Can anyone else confirm they've got the 3D preview working? You may need to update your java?
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