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Author Topic: Planet shader - FINISHED!  (Read 5691 times)

jestermon

« Reply #30 on: May 20, 2010, 10:03:08 AM »
Superbly, awesomely cool.. Looking forward to using them in Elite.. Will add some extra magic to the classic.. will make oolite look a little dull :)
« Reply #31 on: May 20, 2010, 02:33:00 PM »
can't wait :)
« Reply #32 on: May 20, 2010, 04:42:56 PM »
:'( i just got 6.43, can u post the code???

System Specs: Win7 - Intel Core Duo 1.80GHz - 2gbRAM - 232gb
Molten Games - moltengames.webs.com
« Reply #33 on: April 24, 2011, 11:47:28 PM »
Shadmar, your Planet_Shader is just fantastic !  8) :o
I have a little question: how to remove the glowing spot ? Is it in the code ?
I tried and didn't find where.
« Reply #34 on: April 25, 2011, 12:30:24 PM »
Find this line

Code: [Select]
float specular = pow(saturate(dot(regN,Half)),25);
If you increase 25 the spot will decrease, if you decrease 25 the spot will increase in size.
To remove the specular alltoghether, just replace this line with

Code: [Select]
float specular=0.0f;
« Reply #35 on: April 26, 2011, 03:26:47 PM »
How my god. i need to make a universal opening now
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