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Author Topic: Shader Library For 3DRad...  (Read 14982 times)

« Reply #45 on: April 12, 2010, 01:48:26 AM »
looks great Rush3Fan! Glad to see it being used  :)
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #46 on: April 20, 2010, 01:23:02 PM »
Quote
added:
Specialty Shader Water_Plane_DL_Reflection_Wave
Specialty Shader NormalMap_DL_SubSurface_Color
Specialty Shader NormalMap_DL_SubSurface_Texture
Specialty Shader NormalMap_DL_SubSurface_Color_Fresnel_Edge
Specialty Shader NormalMap_DL_SubSurface_Texture_Fresnel_Edge
Specialty Shader NormalMap_PL_SubSurface_Color
Specialty Shader NormalMap_PL_SubSurface_Texture
Specialty Shader NormalMap_PL_SubSurface_Color_Fresnel_Edge
Specialty Shader NormalMap_PL_SubSurface_Texture_Fresnel_Edge
Specialty Shader NormalMap_CP_DL_SubSurface_Color
Specialty Shader NormalMap_CP_DL_SubSurface_Texture
Specialty Shader NormalMap_CP_DL_SubSurface_Color_Fresnel_Edge
Specialty Shader NormalMap_CP_DL_SubSurface_Texture_Fresnel_Edge
Specialty Shader NormalMap_CP_PL_SubSurface_Color
Specialty Shader NormalMap_CP_PL_SubSurface_Texture
Specialty Shader NormalMap_CP_PL_SubSurface_Color_Fresnel_Edge
Specialty Shader NormalMap_CP_PL_SubSurface_Texture_Fresnel_Edge

and projects for the above.
I'm not seeing any of these shaders in the download. ??? They are .3dr projects right?
« Reply #47 on: April 20, 2010, 01:39:54 PM »
the shader scripts are in the "specialty" catagory:

objects\Script\settings\SHADERS\Specialty\...in PL,DL or Emissive sub folder.
objects\Script\settings\SHADERS\Specialty_CP\...in PL,DL or Emissive sub folder.

the projects are in the projects folder.
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #48 on: April 20, 2010, 02:24:21 PM »
Are there supposed any sample projects using the soft shadow shader? I tried all of the included projects and none of them had any soft shadows ???
« Reply #49 on: April 20, 2010, 02:26:17 PM »
try the previous page for info...
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #50 on: April 20, 2010, 02:46:00 PM »
Oh yea, ;D I'll donate eventually...
« Reply #51 on: April 20, 2010, 06:10:10 PM »
ok point light soft shadows are now done, though we will have to wait till we get custom cubemap support for custom shaders, as at the moment all meshes useing the point light soft shadow shaders have to have the same shader in order to recieve shadows and share the cube shadow map which doesn't allow for using different shaders without hitting performance, so once we have custom cube map support I'll add it the shader set to the shader library and release this to the community.

Is this on the board?  If so I missed it. ???
« Reply #52 on: April 20, 2010, 06:19:17 PM »
hi deebee see the post after that one, in it's pre release stage I've sent it out to those who have donated as a way of saying thanks for thier support.
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #53 on: April 20, 2010, 06:33:04 PM »
AH-HA! I get it now!  I promise to read next time! ;D
« Reply #54 on: July 06, 2010, 02:53:11 AM »
HOW DO U USE THE SHADDER LIBARY FOLDER? HOW DO I ADD WATER TO 3D RAD? WHAT FILE DO I PUT THE SHADDER LIBARY FOLDER?

SORRY IAM NEW AND STILL GETING THE HANG OF THIS!
« Reply #55 on: July 06, 2010, 04:00:10 AM »
« Reply #56 on: July 06, 2010, 05:22:15 AM »
I'm never here and if I am I will try and say something...
Sorry tramkp888 I kind of forgot you back in July
« Reply #57 on: July 06, 2010, 08:10:35 AM »
Not a star in these, but look at this post
http://www.3drad.com/forum/index.php?topic=4518.0
And this post:
http://www.3drad.com/forum/index.php?topic=565.0

It basicly works by addinga script object, pasting the shader code into it and then ... (linking it to the skinmesh?)
FPS game creator for 3drad and >2000 games GamesAtNight
« Reply #58 on: July 17, 2010, 01:39:33 AM »
whew! what a week! ok the Shader library for 33DRad is now available for 3Impact and for those who use 3Imact aswell as Rad like me can get it here.


a note on the Clip plane shaders for the 3DRad Shader library is, while I was converting the shaders to 3Impact I found a bug in the Skinned(boned) version of the clip plane shaders that when the skinmesh was orientated the clip plane orientated as well. to fix this do the following:

this line: float3 CP = ClipPlanePosition - mul(vso.vPos.xyz, mxWorld);

should be: float3 CP = ClipPlanePosition - vso.vPos.xyz;

very simple to fix. it only affected the skinned(boned) meshes and only with the clip plane shaders and is only noticable if the clip plane isn't at 0.0f,0.0f,0.0f orientations which is why I didn't notice it before.


ok be well.

genetransfer.
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #59 on: July 28, 2010, 11:15:27 PM »
Is it possible to achieve adding reflection over a uv map or texture?I haven't really figured out how to do that with your shaders.Would i use SubSurface_Texture?(if your wandering i have a textured car that im wanting to add reflection to with your shaders)
www.xtrmgames.com
Currently using 3d Rad v6.50/v7.03b (sw).

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