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Author Topic: Shader Library For 3DRad...  (Read 14982 times)

« Reply #30 on: March 27, 2010, 11:49:57 AM »
Haha, with these kind of shaders, I could re-create marble blast in a day. Way to go! I'd love to see an advanced water shader though. If that's not too hard :-X I suppose we would need this to get some nicer reflections?
« Reply #31 on: March 27, 2010, 03:13:02 PM »
Quote
wow, awesome!
i'm not gonna download it for a while lol, as soon as i download you're gonna have another awesome one added
;Dlol, yeah I'm working on some specialty shader at the moment like electricity so that sould be out in the next couple of days (if I can get it to work), so you should be safe for a few days  ;D.

Quote
Haha, with these kind of shaders, I could re-create marble blast in a day. Way to go! I'd love to see an advanced water shader though. If that's not too hard  I suppose we would need this to get some nicer reflections?
:), yeah once we have the envfocus it will be good to have reflections on a flat plane and combined with these shaders it should be easy to get some good effects, but next months that will have to be.
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #32 on: March 28, 2010, 08:07:53 PM »
version 1.8.5 is now available. added specialty shader set. electricity shader.see original post.
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #33 on: April 03, 2010, 12:46:37 AM »
Version 2.0.7 Update is now available see original post.
added:
NormalMap Reflect Flat Plane DL shader set (Directional Light).
NormalMap Reflect Flat Plane DL Ind UV shader set (Directional Light).
NormalMap Reflect Flat Plane PL shader set (Point Light).
NormalMap Reflect Flat Plane PL Ind UV shader set (Point Light).
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #34 on: April 03, 2010, 10:47:25 AM »
AWESOME!! :)
« Reply #35 on: April 04, 2010, 06:32:28 AM »
A small request gene. Could you zip the archive without the uppermost folder (so 3Drad_res is the 'highest') as for some reason my unzipper copies the entire folder structure so I can't extract directly!

Also, which is the reflective water shader?

Thanks
« Last Edit: April 04, 2010, 07:02:22 AM by chebob69 »
« Reply #36 on: April 04, 2010, 03:50:50 PM »
Quote
A small request gene. Could you zip the archive without the uppermost folder (so 3Drad_res is the 'highest') as for some reason my unzipper copies the entire folder structure so I can't extract directly!
probably best just to extract to desktop and then copy the folders manualy as some people, my self included, are not comfortable rolling out projects directly without taking a look at what's in there first.

Quote
Also, which is the reflective water shader?
theres no actually specific water shader in there, just any shader with a FP in it is for use with a reflective flat plane. like i said in the other thread just use a FP shader with a pan,AB blend and Ind UV. hunt around on the web for some good water normal  maps and play with the parameters to get the look your going for.
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #37 on: April 04, 2010, 11:40:29 PM »
Version 2.2.9 Update is now available see original post.
added:
Emissive CP Shader Set (ClipPlane).
NormalMap CP DL Shader Set (ClipPlane).
NormalMap CP DL Ind UV Shader Set (ClipPlane).
see included notes for clip plane.
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #38 on: April 05, 2010, 07:47:46 PM »
Version 2.5.0 Update is now available see original post.
added:
NormalMap CP PL Shader Set (ClipPlane).
NormalMap CP PL Ind UV Shader Set (ClipPlane).
Specialty CP Shader Set (ClipPlane).

that's it for clip planes. at the moment I don't see any real need to add clip planes to the reflection shaders.
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #39 on: April 06, 2010, 05:31:23 AM »
Version 2.5.4 Update is now available see original post.

to make water a bit easier for everyone I put these 4 projects and shaders together and a few new textures.

added:
Water Flat Plane Reflection DL Shader
Water Flat Plane Refraction DL Shader
Water Flat Plane Reflection PL Shader
Water Flat Plane Refraction PL Shader

well that looks like only point light shadow shaders and particles to go...nearly there  :P
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #40 on: April 06, 2010, 06:55:48 PM »
That's brilliant!
« Reply #41 on: April 08, 2010, 01:32:45 AM »
ok point light soft shadows are now done, though we will have to wait till we get custom cubemap support for custom shaders, as

at the moment all meshes useing the point light soft shadow shaders have to have the same shader in order to recieve shadows and

share the cube shadow map which doesn't allow for using different shaders without hitting performance, so once we have custom

cube map support I'll add it the shader set to the shader library and release this to the community.
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #42 on: April 10, 2010, 06:57:39 PM »

Version 2.7.1 Update is now available see original post.

for the few who donated to this library, I'll be sending out a pre release of the point light soft shadow shaders to say thanks. they are still useable as long as you don't mind all objects that will recieve shadows have to share the same shader, so if you don't need shadows to cast on anything but the environment it's a great solution as it is, though if you need shadows to cast on all things then they either have to share the same shader or wait for the official release when custom cube maps are available.

I haven't added the sub surface or fresnel edge additions to all shaders just a specialty shader set for them and added a extra shader code folder with the code you can add to the shaders in order to achieve them with any shader, it's only a small amount of code to do it so I'm just going to manually add it as I need it as it's too overwhelming to go through the whole library to add it bieng not a major change. other than particles and PLSS this about it for the shader library for now, I getting the bug to start doing some modelling and continue on my 3drad journey of making my game.

anyway...

added:
Specialty Shader Water_Plane_DL_Reflection_Wave
Specialty Shader NormalMap_DL_SubSurface_Color
Specialty Shader NormalMap_DL_SubSurface_Texture
Specialty Shader NormalMap_DL_SubSurface_Color_Fresnel_Edge
Specialty Shader NormalMap_DL_SubSurface_Texture_Fresnel_Edge
Specialty Shader NormalMap_PL_SubSurface_Color
Specialty Shader NormalMap_PL_SubSurface_Texture
Specialty Shader NormalMap_PL_SubSurface_Color_Fresnel_Edge
Specialty Shader NormalMap_PL_SubSurface_Texture_Fresnel_Edge
Specialty Shader NormalMap_CP_DL_SubSurface_Color
Specialty Shader NormalMap_CP_DL_SubSurface_Texture
Specialty Shader NormalMap_CP_DL_SubSurface_Color_Fresnel_Edge
Specialty Shader NormalMap_CP_DL_SubSurface_Texture_Fresnel_Edge
Specialty Shader NormalMap_CP_PL_SubSurface_Color
Specialty Shader NormalMap_CP_PL_SubSurface_Texture
Specialty Shader NormalMap_CP_PL_SubSurface_Color_Fresnel_Edge
Specialty Shader NormalMap_CP_PL_SubSurface_Texture_Fresnel_Edge

and projects for the above.

added extra shader code text file:
SubSurface_Color
SubSurface_Texture
Fresnel_Edge
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #43 on: April 11, 2010, 12:04:18 AM »
 :o May I offer you my first born? ;D
« Reply #44 on: April 11, 2010, 11:32:27 PM »
 :o The water shader is amazing btw..
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