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Author Topic: Shader Library For 3DRad...  (Read 14980 times)

« Reply #15 on: March 24, 2010, 10:09:25 PM »
version 1.6.0 is now available. added point light reflect shader set.see original post.
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #16 on: March 25, 2010, 12:35:29 AM »
version 1.7.0 is now available. added point light glass solid shader set.see original post.
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #17 on: March 25, 2010, 02:30:28 AM »
version 1.8.0 is now available. added point light glass hollow shader set.see original post.

Added some pics aswell... :)
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #18 on: March 25, 2010, 03:46:06 AM »
This is really really awesome :)
« Reply #19 on: March 25, 2010, 05:39:07 AM »
thanks shadmar! man it was a test of endurance lol  ;D. still more to come over the next few days. but I'm already seeing the benefit of doing this it takes me seconds to apply a new shader to an object now, it was deffinently worth doing this.
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #20 on: March 25, 2010, 01:09:04 PM »
You are a machine!  :o
« Reply #21 on: March 25, 2010, 04:04:05 PM »
 ;D
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #22 on: March 25, 2010, 04:22:34 PM »
This was a cool one, play movie on reflective + pointlight:)

« Reply #23 on: March 25, 2010, 05:45:04 PM »
I think this should either be stickied or shadmar should add it to his tips/faqs/useful thread.  :)
« Reply #24 on: March 26, 2010, 02:10:01 AM »
Agree it shuld be stickied.
Also added to the tips/faq thread.
« Reply #25 on: March 26, 2010, 06:06:29 PM »
Thanks guys,great idea!

version 1.8.1 is now available. added point light Ind UV shader set.see original post.

basically allows for individual UV tileing/scaleing on a per texture basis.
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #26 on: March 26, 2010, 08:07:26 PM »
version 1.8.2 is now available. added reflect point light Ind UV shader set.see original post.
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #27 on: March 26, 2010, 11:09:28 PM »
version 1.8.3 is now available. added normalmap directional light Ind UV shader set.see original post.
« Last Edit: March 27, 2010, 01:13:14 AM by genetransfer »
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #28 on: March 27, 2010, 01:12:52 AM »
version 1.8.4 is now available. added normalmap reflect directional light Ind UV shader set.see original post.
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #29 on: March 27, 2010, 01:17:52 AM »
wow, awesome!
i'm not gonna download it for a while lol, as soon as i download you're gonna have another awesome one added

Currently using 7.22
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