shader library for use with 3DRad.
these shaders encompase many techniques that will now be easily accessable to everyone here useing the latest version of 3DRad.
shader model 2.0 and 3.0 support for all shaders.
edit: projects made with 3DRad v6.45. (can no longer guarantee will work with previous versions of 3DRad)
Version 2.7.1 Update
added:
Specialty Shader Water_Plane_DL_Reflection_Wave
Specialty Shader NormalMap_DL_SubSurface_Color
Specialty Shader NormalMap_DL_SubSurface_Texture
Specialty Shader NormalMap_DL_SubSurface_Color_Fresnel_Edge
Specialty Shader NormalMap_DL_SubSurface_Texture_Fresnel_Edge
Specialty Shader NormalMap_PL_SubSurface_Color
Specialty Shader NormalMap_PL_SubSurface_Texture
Specialty Shader NormalMap_PL_SubSurface_Color_Fresnel_Edge
Specialty Shader NormalMap_PL_SubSurface_Texture_Fresnel_Edge
Specialty Shader NormalMap_CP_DL_SubSurface_Color
Specialty Shader NormalMap_CP_DL_SubSurface_Texture
Specialty Shader NormalMap_CP_DL_SubSurface_Color_Fresnel_Edge
Specialty Shader NormalMap_CP_DL_SubSurface_Texture_Fresnel_Edge
Specialty Shader NormalMap_CP_PL_SubSurface_Color
Specialty Shader NormalMap_CP_PL_SubSurface_Texture
Specialty Shader NormalMap_CP_PL_SubSurface_Color_Fresnel_Edge
Specialty Shader NormalMap_CP_PL_SubSurface_Texture_Fresnel_Edge
and projects for the above.
added extra shader code text file:
SubSurface_Color
SubSurface_Texture
Fresnel_Edge
//-----------------------------------------------------------------------------
//prevous versions
Version 2.5.4 Update
Water Flat Plane Reflection DL Shader
Water Flat Plane Refraction DL Shader
Water Flat Plane Reflection PL Shader
Water Flat Plane Refraction PL Shader
//-----------------------------------------------------------------------------
you can down load the projects and scripts here: shader_library_v2_7_1.zip (.zip packed with winrar)
below is a list of the library so far...
//************************************************************
Shader auto selector - auto detecs highest shader model and tells
the shaders what version to use.
//************************************************************
Script: Shader_Model_Auto_Select_Global_Data
//************************************************************
Emissive library: (24 shaders)
//************************************************************
Script: Shader_Emissive
Script: Shader_Emissive_Blend_A_B
Script: Shader_Emissive_Blend_A_B_Pan
Script: Shader_Emissive_Blend_A_B_Pan_Rotate
Script: Shader_Emissive_Blend_A_B_Rotate
Script: Shader_Emissive_Blur_Blend_A_B
Script: Shader_Emissive_Blur_Blend_A_B_Pan
Script: Shader_Emissive_Blur_Blend_A_B_Pan_Rotate
Script: Shader_Emissive_Blur_Blend_A_B_Rotate
Script: Shader_Emissive_Blur_Pan_Rotate_Texture
Script: Shader_Emissive_Blur_Pan_Texture
Script: Shader_Emissive_Blur_Play_Movie
Script: Shader_Emissive_Blur_Play_Movie_Rotate
Script: Shader_Emissive_Blur_Rotate_Texture
Script: Shader_Emissive_Blur_Texture
Script: Shader_Emissive_Blur_Texture_Coord_Select
Script: Shader_Emissive_Blur_Texture_Rotate_Coord_Select
Script: Shader_Emissive_Pan_Rotate_Texture
Script: Shader_Emissive_Pan_Texture
Script: Shader_Emissive_Play_Movie
Script: Shader_Emissive_Play_Movie_Rotate
Script: Shader_Emissive_Rotate_Texture
Script: Shader_Emissive_Texture_Coord_Select
Script: Shader_Emissive_Texture_Rotate_Coord_Select
//************************************************************
Emissive Clip Plane library: (24 shaders)
//************************************************************
Same as Emissive except with a clip plane.
//************************************************************
NormalMap Directional Light (sunlight object) Library: (19 shaders)
//************************************************************
Script: Shader_NormalMap_DL
Script: Shader_NormalMap_DL_AlphaMap
Script: Shader_NormalMap_DL_SpecMap
Script: Shader_NormalMap_DL_SpecMap_AlphaMap
Script: Shader_NormalMap_DL_Pan
Script: Shader_NormalMap_DL_Normal_Only_Pan
Script: Shader_NormalMap_DL_Color_Only_Pan
Script: Shader_NormalMap_DL_Texture_Coord_Select
Script: Shader_NormalMap_DL_Play_Movie
Script: Shader_NormalMap_DL_Play_Movie_Color_Only
Script: Shader_NormalMap_DL_Play_Movie_Normal_Only
Script: Shader_NormalMap_DL_Blend_A_B
Script: Shader_NormalMap_DL_Blend_A_B_Pan
Script: Shader_NormalMap_DL_Blend_A_B_Color_Only
Script: Shader_NormalMap_DL_Blend_A_B_Color_Only_Pan
Script: Shader_NormalMap_DL_Blend_A_B_Normal_Only
Script: Shader_NormalMap_DL_Blend_A_B_Normal_Only_Pan
Script: Shader_NormalMap_DL_Cube_ShadowMap
Script: Shader_NormalMap_DL_Cube_ShadowMap_Static
//************************************************************
NormalMap Clip Plane Directional Light (sunlight object) library: (19 shaders)
//************************************************************
Same as NormalMap Directional Light except with a clip plane.
//************************************************************
NormalMap Directional Light Ind UV (sunlight object) Library: (17 shaders)
//************************************************************
Script: Shader_NormalMap_DL_Ind_UV
Script: Shader_NormalMap_DL_AlphaMap_Ind_UV
Script: Shader_NormalMap_DL_SpecMap_Ind_UV
Script: Shader_NormalMap_DL_SpecMap_AlphaMap_Ind_UV
Script: Shader_NormalMap_DL_Pan_Ind_UV
Script: Shader_NormalMap_DL_Normal_Only_Pan_Ind_UV
Script: Shader_NormalMap_DL_Color_Only_Pan_Ind_UV
Script: Shader_NormalMap_DL_Play_Movie_Color_Only_Ind_UV
Script: Shader_NormalMap_DL_Play_Movie_Normal_Only_Ind_UV
Script: Shader_NormalMap_DL_Blend_A_B_Ind_UV
Script: Shader_NormalMap_DL_Blend_A_B_Pan_Ind_UV
Script: Shader_NormalMap_DL_Blend_A_B_Color_Only_Ind_UV
Script: Shader_NormalMap_DL_Blend_A_B_Color_Only_Pan_Ind_UV
Script: Shader_NormalMap_DL_Blend_A_B_Normal_Only_Ind_UV
Script: Shader_NormalMap_DL_Blend_A_B_Normal_Only_Pan_Ind_UV
Script: Shader_NormalMap_DL_Cube_ShadowMap_Ind_UV
Script: Shader_NormalMap_DL_Cube_ShadowMap_Static_Ind_UV
//************************************************************
NormalMap Clip Plane Directional Light Ind UV (sunlight object) library: (17 shaders)
//************************************************************
Same as NormalMap Directional Light Ind UV except with a clip plane.
//************************************************************
NormalMap Reflect Directional Light(sunlight object) Library: (17 shaders) - (not recomended for use on a flat plane)
//************************************************************
Script: Shader_NormalMap_Reflect_DL
Script: Shader_NormalMap_Reflect_DL_AlphaMap
Script: Shader_NormalMap_Reflect_DL_SpecMap
Script: Shader_NormalMap_Reflect_DL_SpecMap_AlphaMap
Script: Shader_NormalMap_Reflect_DL_Pan
Script: Shader_NormalMap_Reflect_DL_Normal_Only_Pan
Script: Shader_NormalMap_Reflect_DL_Color_Only_Pan
Script: Shader_NormalMap_Reflect_DL_Texture_Coord_Select
Script: Shader_NormalMap_Reflect_DL_Play_Movie
Script: Shader_NormalMap_Reflect_DL_Play_Movie_Color_Only
Script: Shader_NormalMap_Reflect_DL_Play_Movie_Normal_Only
Script: Shader_NormalMap_Reflect_DL_Blend_A_B
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Pan
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Color_Only
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Color_Only_Pan
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Normal_Only
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Normal_Only_Pan
//************************************************************
NormalMap Reflect Flat Plane Directional Light (sunlight object) Library: (17 shaders) - (for use on a flat plane)
//************************************************************
same as "NormalMap Reflect Directional Light" shader set except for use on a flat plane.
//************************************************************
NormalMap Reflect Directional Light Ind UV (sunlight object) Library: (15 shaders) - (not recomended for use on a flat plane)
//************************************************************
Script: Shader_NormalMap_Reflect_DL_Ind_UV
Script: Shader_NormalMap_Reflect_DL_AlphaMap_Ind_UV
Script: Shader_NormalMap_Reflect_DL_SpecMap_Ind_UV
Script: Shader_NormalMap_Reflect_DL_SpecMap_AlphaMap_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Pan_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Normal_Only_Pan_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Color_Only_Pan_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Play_Movie_Color_Only_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Play_Movie_Normal_Only_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Pan_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Color_Only_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Color_Only_Pan_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Normal_Only_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Normal_Only_Pan_Ind_UV
//************************************************************
NormalMap Reflect Flat Plane Directional Light Ind UV (sunlight object) Library: (15 shaders) - (for use on a flat plane)
//************************************************************
same as "NormalMap Reflect Directional Light Ind UV" shader set except for use on a flat plane.
//************************************************************
NormalMap Glass Solid Directional Light (sunlight object) Library: (9 shaders) - (not recomended for use on a flat plane)
Note: Glass Shaders don't need a diffusemap but they have a color value you can use to set color of glass.
//************************************************************
Script: Shader_NormalMap_Glass_Solid_DL
Script: Shader_NormalMap_Glass_Solid_DL_AlphaMap
Script: Shader_NormalMap_Glass_Solid_DL_Blend_A_B
Script: Shader_NormalMap_Glass_Solid_DL_Blend_A_B_Pan
Script: Shader_NormalMap_Glass_Solid_DL_Pan
Script: Shader_NormalMap_Glass_Solid_DL_Play_Movie
Script: Shader_NormalMap_Glass_Solid_DL_SpecMap
Script: Shader_NormalMap_Glass_Solid_DL_SpecMap_AlphaMap
Script: Shader_NormalMap_Glass_Solid_DL_Texture_Coord_Select
//************************************************************
NormalMap Glass Hollow Directional Light (sunlight object) Library: (9 shaders) - (not recomended for use on a flat plane)
Note: Glass Shaders don't need a diffusemap but they have a color value you can use to set color of glass.
//************************************************************
Script: Shader_NormalMap_Glass_Hollow_DL
Script: Shader_NormalMap_Glass_Hollow_DL_AlphaMap
Script: Shader_NormalMap_Glass_Hollow_DL_Blend_A_B
Script: Shader_NormalMap_Glass_Hollow_DL_Blend_A_B_Pan
Script: Shader_NormalMap_Glass_Hollow_DL_Pan
Script: Shader_NormalMap_Glass_Hollow_DL_Play_Movie
Script: Shader_NormalMap_Glass_Hollow_DL_SpecMap
Script: Shader_NormalMap_Glass_Hollow_DL_SpecMap_AlphaMap
Script: Shader_NormalMap_Glass_Hollow_DL_Texture_Coord_Select
//************************************************************
NormalMap Point Light (sunlight object - ambient) Library: (19 shaders)
//************************************************************
Script: Shader_NormalMap_PL
Script: Shader_NormalMap_PL_AlphaMap
Script: Shader_NormalMap_PL_SpecMap
Script: Shader_NormalMap_PL_SpecMap_AlphaMap
Script: Shader_NormalMap_PL_Pan
Script: Shader_NormalMap_PL_Normal_Only_Pan
Script: Shader_NormalMap_PL_Color_Only_Pan
Script: Shader_NormalMap_PL_Texture_Coord_Select
Script: Shader_NormalMap_PL_Play_Movie
Script: Shader_NormalMap_PL_Play_Movie_Color_Only
Script: Shader_NormalMap_PL_Play_Movie_Normal_Only
Script: Shader_NormalMap_PL_Blend_A_B
Script: Shader_NormalMap_PL_Blend_A_B_Pan
Script: Shader_NormalMap_PL_Blend_A_B_Color_Only
Script: Shader_NormalMap_PL_Blend_A_B_Color_Only_Pan
Script: Shader_NormalMap_PL_Blend_A_B_Normal_Only
Script: Shader_NormalMap_PL_Blend_A_B_Normal_Only_Pan
Script: Shader_NormalMap_PL_Cube_ShadowMap
Script: Shader_NormalMap_PL_Cube_ShadowMap_Static
//************************************************************
NormalMap CP Point Light (sunlight object - ambient) Library: (19 shaders)
//************************************************************
Same as "NormalMap Point Light" except with a clip plane.
//************************************************************
NormalMap Point Light Ind UV (sunlight object - ambient) Library: (17 shaders)
//************************************************************
Script: Shader_NormalMap_PL_Ind_UV
Script: Shader_NormalMap_PL_AlphaMap_Ind_UV
Script: Shader_NormalMap_PL_SpecMap_Ind_UV
Script: Shader_NormalMap_PL_SpecMap_AlphaMap_Ind_UV
Script: Shader_NormalMap_PL_Pan_Ind_UV
Script: Shader_NormalMap_PL_Normal_Only_Pan_Ind_UV
Script: Shader_NormalMap_PL_Color_Only_Pan_Ind_UV
Script: Shader_NormalMap_PL_Play_Movie_Color_Only_Ind_UV
Script: Shader_NormalMap_PL_Play_Movie_Normal_Only_Ind_UV
Script: Shader_NormalMap_PL_Blend_A_B_Ind_UV
Script: Shader_NormalMap_PL_Blend_A_B_Pan_Ind_UV
Script: Shader_NormalMap_PL_Blend_A_B_Color_Only_Ind_UV
Script: Shader_NormalMap_PL_Blend_A_B_Color_Only_Pan_Ind_UV
Script: Shader_NormalMap_PL_Blend_A_B_Normal_Only_Ind_UV
Script: Shader_NormalMap_PL_Blend_A_B_Normal_Only_Pan_Ind_UV
Script: Shader_NormalMap_PL_Cube_ShadowMap_Ind_UV
Script: Shader_NormalMap_PL_Cube_ShadowMap_Static_Ind_UV
//************************************************************
NormalMap CP Point Light Ind UV (sunlight object - ambient) Library: (17 shaders)
//************************************************************
Same as "NormalMap Point Light Ind UV" except with a clip plane.
//************************************************************
NormalMap Reflect Point Light (sunlight object - ambient) Library: (17 shaders) - (not recomended for use on a flat plane)
//************************************************************
Script: Shader_NormalMap_Reflect_PL
Script: Shader_NormalMap_Reflect_PL_AlphaMap
Script: Shader_NormalMap_Reflect_PL_SpecMap
Script: Shader_NormalMap_Reflect_PL_SpecMap_AlphaMap
Script: Shader_NormalMap_Reflect_PL_Pan
Script: Shader_NormalMap_Reflect_PL_Normal_Only_Pan
Script: Shader_NormalMap_Reflect_PL_Color_Only_Pan
Script: Shader_NormalMap_Reflect_PL_Texture_Coord_Select
Script: Shader_NormalMap_Reflect_PL_Play_Movie
Script: Shader_NormalMap_Reflect_PL_Play_Movie_Color_Only
Script: Shader_NormalMap_Reflect_PL_Play_Movie_Normal_Only
Script: Shader_NormalMap_Reflect_PL_Blend_A_B
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Pan
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Color_Only
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Color_Only_Pan
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Normal_Only
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Normal_Only_Pan
//************************************************************
NormalMap Reflect Flat Plane Point Light (sunlight object - ambient) Library: (17 shaders) - (for use on a flat plane)
//************************************************************
same as "NormalMap Reflect Point Light" shader set except for use on a flat plane.
//************************************************************
NormalMap Reflect Point Light Ind UV (sunlight object - ambient) Library: (15 shaders) - (not recomended for use on a flat plane)
//************************************************************
Script: Shader_NormalMap_Reflect_PL_Ind_UV
Script: Shader_NormalMap_Reflect_PL_AlphaMap_Ind_UV
Script: Shader_NormalMap_Reflect_PL_SpecMap_Ind_UV
Script: Shader_NormalMap_Reflect_PL_SpecMap_AlphaMap_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Pan_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Normal_Only_Pan_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Color_Only_Pan_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Play_Movie_Color_Only_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Play_Movie_Normal_Only_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Pan_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Color_Only_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Color_Only_Pan_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Normal_Only_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Normal_Only_Pan_Ind_UV
//************************************************************
NormalMap Reflect Flat Plane Point Light Ind UV (sunlight object - ambient) Library: (17 shaders) - (for use on a flat plane)
//************************************************************
same as "NormalMap Reflect Point Light Ind UV " shader set except for use on a flat plane.
//************************************************************
NormalMap Glass Solid Point Light (sunlight object - ambient) Library: (9 shaders) - (not recomended for use on a flat plane)
//************************************************************
Script: Shader_NormalMap_Glass_Solid_PL
Script: Shader_NormalMap_Glass_Solid_PL_AlphaMap
Script: Shader_NormalMap_Glass_Solid_PL_Blend_A_B
Script: Shader_NormalMap_Glass_Solid_PL_Blend_A_B_Pan
Script: Shader_NormalMap_Glass_Solid_PL_Pan
Script: Shader_NormalMap_Glass_Solid_PL_Play_Movie
Script: Shader_NormalMap_Glass_Solid_PL_SpecMap
Script: Shader_NormalMap_Glass_Solid_PL_SpecMap_AlphaMap
Script: Shader_NormalMap_Glass_Solid_PL_Texture_Coord_Select
//************************************************************
NormalMap Glass Hollow Point Light (sunlight object - ambient) Library: (9 shaders) - (not recomended for use on a flat plane)
//************************************************************
Script: Shader_NormalMap_Glass_Hollow_PL
Script: Shader_NormalMap_Glass_Hollow_PL_AlphaMap
Script: Shader_NormalMap_Glass_Hollow_PL_Blend_A_B
Script: Shader_NormalMap_Glass_Hollow_PL_Blend_A_B_Pan
Script: Shader_NormalMap_Glass_Hollow_PL_Pan
Script: Shader_NormalMap_Glass_Hollow_PL_Play_Movie
Script: Shader_NormalMap_Glass_Hollow_PL_SpecMap
Script: Shader_NormalMap_Glass_Hollow_PL_SpecMap_AlphaMap
Script: Shader_NormalMap_Glass_Hollow_PL_Texture_Coord_Select
//************************************************************
Specialty Shader Library: (5 shader)
//************************************************************
Script: Shader_Electricity
Script: Shader_Water_Plane_DL_Reflection
Script: Shader_Water_Plane_DL_Refraction
Script: Shader_Water_Plane_PL_Reflection
Script: Shader_Water_Plane_PL_Refraction
Script: Shader_Water_Plane_DL_Reflection_Wave
Script: Shader_NormalMap_DL_SubSurface_Color
Script: Shader_NormalMap_DL_SubSurface_Texture
Script: Shader_NormalMap_DL_SubSurface_Color_Fresnel_Edge
Script: Shader_NormalMap_DL_SubSurface_Texture_Fresnel_Edge
Script: Shader_NormalMap_PL_SubSurface_Color
Script: Shader_NormalMap_PL_SubSurface_Texture
Script: Shader_NormalMap_PL_SubSurface_Color_Fresnel_Edge
Script: Shader_NormalMap_PL_SubSurface_Texture_Fresnel_Edge
//************************************************************
Specialty CP Shader Library: (1 shader)
//************************************************************
same as Specialty Shader Library with a clip plane(Excluding water shaders)
NOTES: included in download...
anyway hope this is useful and saves alot of time for you as it will for me .
and some pics...
these shaders encompase many techniques that will now be easily accessable to everyone here useing the latest version of 3DRad.
shader model 2.0 and 3.0 support for all shaders.
edit: projects made with 3DRad v6.45. (can no longer guarantee will work with previous versions of 3DRad)
Version 2.7.1 Update
added:
Specialty Shader Water_Plane_DL_Reflection_Wave
Specialty Shader NormalMap_DL_SubSurface_Color
Specialty Shader NormalMap_DL_SubSurface_Texture
Specialty Shader NormalMap_DL_SubSurface_Color_Fresnel_Edge
Specialty Shader NormalMap_DL_SubSurface_Texture_Fresnel_Edge
Specialty Shader NormalMap_PL_SubSurface_Color
Specialty Shader NormalMap_PL_SubSurface_Texture
Specialty Shader NormalMap_PL_SubSurface_Color_Fresnel_Edge
Specialty Shader NormalMap_PL_SubSurface_Texture_Fresnel_Edge
Specialty Shader NormalMap_CP_DL_SubSurface_Color
Specialty Shader NormalMap_CP_DL_SubSurface_Texture
Specialty Shader NormalMap_CP_DL_SubSurface_Color_Fresnel_Edge
Specialty Shader NormalMap_CP_DL_SubSurface_Texture_Fresnel_Edge
Specialty Shader NormalMap_CP_PL_SubSurface_Color
Specialty Shader NormalMap_CP_PL_SubSurface_Texture
Specialty Shader NormalMap_CP_PL_SubSurface_Color_Fresnel_Edge
Specialty Shader NormalMap_CP_PL_SubSurface_Texture_Fresnel_Edge
and projects for the above.
added extra shader code text file:
SubSurface_Color
SubSurface_Texture
Fresnel_Edge
//-----------------------------------------------------------------------------
//prevous versions
Version 2.5.4 Update
Water Flat Plane Reflection DL Shader
Water Flat Plane Refraction DL Shader
Water Flat Plane Reflection PL Shader
Water Flat Plane Refraction PL Shader
//-----------------------------------------------------------------------------
you can down load the projects and scripts here: shader_library_v2_7_1.zip (.zip packed with winrar)
below is a list of the library so far...
//************************************************************
Shader auto selector - auto detecs highest shader model and tells
the shaders what version to use.
//************************************************************
Script: Shader_Model_Auto_Select_Global_Data
//************************************************************
Emissive library: (24 shaders)
//************************************************************
Script: Shader_Emissive
Script: Shader_Emissive_Blend_A_B
Script: Shader_Emissive_Blend_A_B_Pan
Script: Shader_Emissive_Blend_A_B_Pan_Rotate
Script: Shader_Emissive_Blend_A_B_Rotate
Script: Shader_Emissive_Blur_Blend_A_B
Script: Shader_Emissive_Blur_Blend_A_B_Pan
Script: Shader_Emissive_Blur_Blend_A_B_Pan_Rotate
Script: Shader_Emissive_Blur_Blend_A_B_Rotate
Script: Shader_Emissive_Blur_Pan_Rotate_Texture
Script: Shader_Emissive_Blur_Pan_Texture
Script: Shader_Emissive_Blur_Play_Movie
Script: Shader_Emissive_Blur_Play_Movie_Rotate
Script: Shader_Emissive_Blur_Rotate_Texture
Script: Shader_Emissive_Blur_Texture
Script: Shader_Emissive_Blur_Texture_Coord_Select
Script: Shader_Emissive_Blur_Texture_Rotate_Coord_Select
Script: Shader_Emissive_Pan_Rotate_Texture
Script: Shader_Emissive_Pan_Texture
Script: Shader_Emissive_Play_Movie
Script: Shader_Emissive_Play_Movie_Rotate
Script: Shader_Emissive_Rotate_Texture
Script: Shader_Emissive_Texture_Coord_Select
Script: Shader_Emissive_Texture_Rotate_Coord_Select
//************************************************************
Emissive Clip Plane library: (24 shaders)
//************************************************************
Same as Emissive except with a clip plane.
//************************************************************
NormalMap Directional Light (sunlight object) Library: (19 shaders)
//************************************************************
Script: Shader_NormalMap_DL
Script: Shader_NormalMap_DL_AlphaMap
Script: Shader_NormalMap_DL_SpecMap
Script: Shader_NormalMap_DL_SpecMap_AlphaMap
Script: Shader_NormalMap_DL_Pan
Script: Shader_NormalMap_DL_Normal_Only_Pan
Script: Shader_NormalMap_DL_Color_Only_Pan
Script: Shader_NormalMap_DL_Texture_Coord_Select
Script: Shader_NormalMap_DL_Play_Movie
Script: Shader_NormalMap_DL_Play_Movie_Color_Only
Script: Shader_NormalMap_DL_Play_Movie_Normal_Only
Script: Shader_NormalMap_DL_Blend_A_B
Script: Shader_NormalMap_DL_Blend_A_B_Pan
Script: Shader_NormalMap_DL_Blend_A_B_Color_Only
Script: Shader_NormalMap_DL_Blend_A_B_Color_Only_Pan
Script: Shader_NormalMap_DL_Blend_A_B_Normal_Only
Script: Shader_NormalMap_DL_Blend_A_B_Normal_Only_Pan
Script: Shader_NormalMap_DL_Cube_ShadowMap
Script: Shader_NormalMap_DL_Cube_ShadowMap_Static
//************************************************************
NormalMap Clip Plane Directional Light (sunlight object) library: (19 shaders)
//************************************************************
Same as NormalMap Directional Light except with a clip plane.
//************************************************************
NormalMap Directional Light Ind UV (sunlight object) Library: (17 shaders)
//************************************************************
Script: Shader_NormalMap_DL_Ind_UV
Script: Shader_NormalMap_DL_AlphaMap_Ind_UV
Script: Shader_NormalMap_DL_SpecMap_Ind_UV
Script: Shader_NormalMap_DL_SpecMap_AlphaMap_Ind_UV
Script: Shader_NormalMap_DL_Pan_Ind_UV
Script: Shader_NormalMap_DL_Normal_Only_Pan_Ind_UV
Script: Shader_NormalMap_DL_Color_Only_Pan_Ind_UV
Script: Shader_NormalMap_DL_Play_Movie_Color_Only_Ind_UV
Script: Shader_NormalMap_DL_Play_Movie_Normal_Only_Ind_UV
Script: Shader_NormalMap_DL_Blend_A_B_Ind_UV
Script: Shader_NormalMap_DL_Blend_A_B_Pan_Ind_UV
Script: Shader_NormalMap_DL_Blend_A_B_Color_Only_Ind_UV
Script: Shader_NormalMap_DL_Blend_A_B_Color_Only_Pan_Ind_UV
Script: Shader_NormalMap_DL_Blend_A_B_Normal_Only_Ind_UV
Script: Shader_NormalMap_DL_Blend_A_B_Normal_Only_Pan_Ind_UV
Script: Shader_NormalMap_DL_Cube_ShadowMap_Ind_UV
Script: Shader_NormalMap_DL_Cube_ShadowMap_Static_Ind_UV
//************************************************************
NormalMap Clip Plane Directional Light Ind UV (sunlight object) library: (17 shaders)
//************************************************************
Same as NormalMap Directional Light Ind UV except with a clip plane.
//************************************************************
NormalMap Reflect Directional Light(sunlight object) Library: (17 shaders) - (not recomended for use on a flat plane)
//************************************************************
Script: Shader_NormalMap_Reflect_DL
Script: Shader_NormalMap_Reflect_DL_AlphaMap
Script: Shader_NormalMap_Reflect_DL_SpecMap
Script: Shader_NormalMap_Reflect_DL_SpecMap_AlphaMap
Script: Shader_NormalMap_Reflect_DL_Pan
Script: Shader_NormalMap_Reflect_DL_Normal_Only_Pan
Script: Shader_NormalMap_Reflect_DL_Color_Only_Pan
Script: Shader_NormalMap_Reflect_DL_Texture_Coord_Select
Script: Shader_NormalMap_Reflect_DL_Play_Movie
Script: Shader_NormalMap_Reflect_DL_Play_Movie_Color_Only
Script: Shader_NormalMap_Reflect_DL_Play_Movie_Normal_Only
Script: Shader_NormalMap_Reflect_DL_Blend_A_B
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Pan
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Color_Only
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Color_Only_Pan
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Normal_Only
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Normal_Only_Pan
//************************************************************
NormalMap Reflect Flat Plane Directional Light (sunlight object) Library: (17 shaders) - (for use on a flat plane)
//************************************************************
same as "NormalMap Reflect Directional Light" shader set except for use on a flat plane.
//************************************************************
NormalMap Reflect Directional Light Ind UV (sunlight object) Library: (15 shaders) - (not recomended for use on a flat plane)
//************************************************************
Script: Shader_NormalMap_Reflect_DL_Ind_UV
Script: Shader_NormalMap_Reflect_DL_AlphaMap_Ind_UV
Script: Shader_NormalMap_Reflect_DL_SpecMap_Ind_UV
Script: Shader_NormalMap_Reflect_DL_SpecMap_AlphaMap_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Pan_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Normal_Only_Pan_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Color_Only_Pan_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Play_Movie_Color_Only_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Play_Movie_Normal_Only_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Pan_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Color_Only_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Color_Only_Pan_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Normal_Only_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Normal_Only_Pan_Ind_UV
//************************************************************
NormalMap Reflect Flat Plane Directional Light Ind UV (sunlight object) Library: (15 shaders) - (for use on a flat plane)
//************************************************************
same as "NormalMap Reflect Directional Light Ind UV" shader set except for use on a flat plane.
//************************************************************
NormalMap Glass Solid Directional Light (sunlight object) Library: (9 shaders) - (not recomended for use on a flat plane)
Note: Glass Shaders don't need a diffusemap but they have a color value you can use to set color of glass.
//************************************************************
Script: Shader_NormalMap_Glass_Solid_DL
Script: Shader_NormalMap_Glass_Solid_DL_AlphaMap
Script: Shader_NormalMap_Glass_Solid_DL_Blend_A_B
Script: Shader_NormalMap_Glass_Solid_DL_Blend_A_B_Pan
Script: Shader_NormalMap_Glass_Solid_DL_Pan
Script: Shader_NormalMap_Glass_Solid_DL_Play_Movie
Script: Shader_NormalMap_Glass_Solid_DL_SpecMap
Script: Shader_NormalMap_Glass_Solid_DL_SpecMap_AlphaMap
Script: Shader_NormalMap_Glass_Solid_DL_Texture_Coord_Select
//************************************************************
NormalMap Glass Hollow Directional Light (sunlight object) Library: (9 shaders) - (not recomended for use on a flat plane)
Note: Glass Shaders don't need a diffusemap but they have a color value you can use to set color of glass.
//************************************************************
Script: Shader_NormalMap_Glass_Hollow_DL
Script: Shader_NormalMap_Glass_Hollow_DL_AlphaMap
Script: Shader_NormalMap_Glass_Hollow_DL_Blend_A_B
Script: Shader_NormalMap_Glass_Hollow_DL_Blend_A_B_Pan
Script: Shader_NormalMap_Glass_Hollow_DL_Pan
Script: Shader_NormalMap_Glass_Hollow_DL_Play_Movie
Script: Shader_NormalMap_Glass_Hollow_DL_SpecMap
Script: Shader_NormalMap_Glass_Hollow_DL_SpecMap_AlphaMap
Script: Shader_NormalMap_Glass_Hollow_DL_Texture_Coord_Select
//************************************************************
NormalMap Point Light (sunlight object - ambient) Library: (19 shaders)
//************************************************************
Script: Shader_NormalMap_PL
Script: Shader_NormalMap_PL_AlphaMap
Script: Shader_NormalMap_PL_SpecMap
Script: Shader_NormalMap_PL_SpecMap_AlphaMap
Script: Shader_NormalMap_PL_Pan
Script: Shader_NormalMap_PL_Normal_Only_Pan
Script: Shader_NormalMap_PL_Color_Only_Pan
Script: Shader_NormalMap_PL_Texture_Coord_Select
Script: Shader_NormalMap_PL_Play_Movie
Script: Shader_NormalMap_PL_Play_Movie_Color_Only
Script: Shader_NormalMap_PL_Play_Movie_Normal_Only
Script: Shader_NormalMap_PL_Blend_A_B
Script: Shader_NormalMap_PL_Blend_A_B_Pan
Script: Shader_NormalMap_PL_Blend_A_B_Color_Only
Script: Shader_NormalMap_PL_Blend_A_B_Color_Only_Pan
Script: Shader_NormalMap_PL_Blend_A_B_Normal_Only
Script: Shader_NormalMap_PL_Blend_A_B_Normal_Only_Pan
Script: Shader_NormalMap_PL_Cube_ShadowMap
Script: Shader_NormalMap_PL_Cube_ShadowMap_Static
//************************************************************
NormalMap CP Point Light (sunlight object - ambient) Library: (19 shaders)
//************************************************************
Same as "NormalMap Point Light" except with a clip plane.
//************************************************************
NormalMap Point Light Ind UV (sunlight object - ambient) Library: (17 shaders)
//************************************************************
Script: Shader_NormalMap_PL_Ind_UV
Script: Shader_NormalMap_PL_AlphaMap_Ind_UV
Script: Shader_NormalMap_PL_SpecMap_Ind_UV
Script: Shader_NormalMap_PL_SpecMap_AlphaMap_Ind_UV
Script: Shader_NormalMap_PL_Pan_Ind_UV
Script: Shader_NormalMap_PL_Normal_Only_Pan_Ind_UV
Script: Shader_NormalMap_PL_Color_Only_Pan_Ind_UV
Script: Shader_NormalMap_PL_Play_Movie_Color_Only_Ind_UV
Script: Shader_NormalMap_PL_Play_Movie_Normal_Only_Ind_UV
Script: Shader_NormalMap_PL_Blend_A_B_Ind_UV
Script: Shader_NormalMap_PL_Blend_A_B_Pan_Ind_UV
Script: Shader_NormalMap_PL_Blend_A_B_Color_Only_Ind_UV
Script: Shader_NormalMap_PL_Blend_A_B_Color_Only_Pan_Ind_UV
Script: Shader_NormalMap_PL_Blend_A_B_Normal_Only_Ind_UV
Script: Shader_NormalMap_PL_Blend_A_B_Normal_Only_Pan_Ind_UV
Script: Shader_NormalMap_PL_Cube_ShadowMap_Ind_UV
Script: Shader_NormalMap_PL_Cube_ShadowMap_Static_Ind_UV
//************************************************************
NormalMap CP Point Light Ind UV (sunlight object - ambient) Library: (17 shaders)
//************************************************************
Same as "NormalMap Point Light Ind UV" except with a clip plane.
//************************************************************
NormalMap Reflect Point Light (sunlight object - ambient) Library: (17 shaders) - (not recomended for use on a flat plane)
//************************************************************
Script: Shader_NormalMap_Reflect_PL
Script: Shader_NormalMap_Reflect_PL_AlphaMap
Script: Shader_NormalMap_Reflect_PL_SpecMap
Script: Shader_NormalMap_Reflect_PL_SpecMap_AlphaMap
Script: Shader_NormalMap_Reflect_PL_Pan
Script: Shader_NormalMap_Reflect_PL_Normal_Only_Pan
Script: Shader_NormalMap_Reflect_PL_Color_Only_Pan
Script: Shader_NormalMap_Reflect_PL_Texture_Coord_Select
Script: Shader_NormalMap_Reflect_PL_Play_Movie
Script: Shader_NormalMap_Reflect_PL_Play_Movie_Color_Only
Script: Shader_NormalMap_Reflect_PL_Play_Movie_Normal_Only
Script: Shader_NormalMap_Reflect_PL_Blend_A_B
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Pan
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Color_Only
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Color_Only_Pan
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Normal_Only
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Normal_Only_Pan
//************************************************************
NormalMap Reflect Flat Plane Point Light (sunlight object - ambient) Library: (17 shaders) - (for use on a flat plane)
//************************************************************
same as "NormalMap Reflect Point Light" shader set except for use on a flat plane.
//************************************************************
NormalMap Reflect Point Light Ind UV (sunlight object - ambient) Library: (15 shaders) - (not recomended for use on a flat plane)
//************************************************************
Script: Shader_NormalMap_Reflect_PL_Ind_UV
Script: Shader_NormalMap_Reflect_PL_AlphaMap_Ind_UV
Script: Shader_NormalMap_Reflect_PL_SpecMap_Ind_UV
Script: Shader_NormalMap_Reflect_PL_SpecMap_AlphaMap_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Pan_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Normal_Only_Pan_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Color_Only_Pan_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Play_Movie_Color_Only_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Play_Movie_Normal_Only_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Pan_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Color_Only_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Color_Only_Pan_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Normal_Only_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Normal_Only_Pan_Ind_UV
//************************************************************
NormalMap Reflect Flat Plane Point Light Ind UV (sunlight object - ambient) Library: (17 shaders) - (for use on a flat plane)
//************************************************************
same as "NormalMap Reflect Point Light Ind UV " shader set except for use on a flat plane.
//************************************************************
NormalMap Glass Solid Point Light (sunlight object - ambient) Library: (9 shaders) - (not recomended for use on a flat plane)
//************************************************************
Script: Shader_NormalMap_Glass_Solid_PL
Script: Shader_NormalMap_Glass_Solid_PL_AlphaMap
Script: Shader_NormalMap_Glass_Solid_PL_Blend_A_B
Script: Shader_NormalMap_Glass_Solid_PL_Blend_A_B_Pan
Script: Shader_NormalMap_Glass_Solid_PL_Pan
Script: Shader_NormalMap_Glass_Solid_PL_Play_Movie
Script: Shader_NormalMap_Glass_Solid_PL_SpecMap
Script: Shader_NormalMap_Glass_Solid_PL_SpecMap_AlphaMap
Script: Shader_NormalMap_Glass_Solid_PL_Texture_Coord_Select
//************************************************************
NormalMap Glass Hollow Point Light (sunlight object - ambient) Library: (9 shaders) - (not recomended for use on a flat plane)
//************************************************************
Script: Shader_NormalMap_Glass_Hollow_PL
Script: Shader_NormalMap_Glass_Hollow_PL_AlphaMap
Script: Shader_NormalMap_Glass_Hollow_PL_Blend_A_B
Script: Shader_NormalMap_Glass_Hollow_PL_Blend_A_B_Pan
Script: Shader_NormalMap_Glass_Hollow_PL_Pan
Script: Shader_NormalMap_Glass_Hollow_PL_Play_Movie
Script: Shader_NormalMap_Glass_Hollow_PL_SpecMap
Script: Shader_NormalMap_Glass_Hollow_PL_SpecMap_AlphaMap
Script: Shader_NormalMap_Glass_Hollow_PL_Texture_Coord_Select
//************************************************************
Specialty Shader Library: (5 shader)
//************************************************************
Script: Shader_Electricity
Script: Shader_Water_Plane_DL_Reflection
Script: Shader_Water_Plane_DL_Refraction
Script: Shader_Water_Plane_PL_Reflection
Script: Shader_Water_Plane_PL_Refraction
Script: Shader_Water_Plane_DL_Reflection_Wave
Script: Shader_NormalMap_DL_SubSurface_Color
Script: Shader_NormalMap_DL_SubSurface_Texture
Script: Shader_NormalMap_DL_SubSurface_Color_Fresnel_Edge
Script: Shader_NormalMap_DL_SubSurface_Texture_Fresnel_Edge
Script: Shader_NormalMap_PL_SubSurface_Color
Script: Shader_NormalMap_PL_SubSurface_Texture
Script: Shader_NormalMap_PL_SubSurface_Color_Fresnel_Edge
Script: Shader_NormalMap_PL_SubSurface_Texture_Fresnel_Edge
//************************************************************
Specialty CP Shader Library: (1 shader)
//************************************************************
same as Specialty Shader Library with a clip plane(Excluding water shaders)
NOTES: included in download...
anyway hope this is useful and saves alot of time for you as it will for me .
and some pics...