ok finally got around to finnishing off the small demos, nothing flash just to show how they work.
project contains 4 projects demonstrating 4 techniques...
1. directional light
2. point light attached to player camera
3. point light imposters for static object
4. cube spot light
edit:oh and it's shadermodel 3.0 minimum, 3DRad v6.44. you will have to mess araound with the parameters in the script to find the best performance for your hardware.
happy mapping!
genetransfer.
project contains 4 projects demonstrating 4 techniques...
1. directional light
2. point light attached to player camera
3. point light imposters for static object
4. cube spot light
edit:oh and it's shadermodel 3.0 minimum, 3DRad v6.44. you will have to mess araound with the parameters in the script to find the best performance for your hardware.
happy mapping!
genetransfer.