This forum is now archived!
This forum is locked, and is a
read-only
version. A new community-ran forum can be found at
classdev.net
Welcome to the archive!
News:
The 3DRad community can be found at
classdev.net
.
Home
About
Main Site
3D Rad - Free 3D game maker - Forum
>
General Category
>
3D Rad - Technical Discussion
>
.x animation limit
Pages: [
1
]
Author
Topic: .x animation limit (Read 633 times)
NRA
«
on:
February 23, 2010, 06:28:56 AM »
Hi all,
Please I need to know if there are a limit in the number of animations in a .x file.
Thanks
Mic
«
Reply #1 on:
February 23, 2010, 09:47:49 AM »
Not that I am aware of.
chebob69
«
Reply #2 on:
February 23, 2010, 01:53:28 PM »
I'm pretty sure it'll only be limited by file size; a bigger file will take longer to load.
I've got one with about 50 animations. You probably wouldn't need any more than that!
NRA
«
Reply #3 on:
February 23, 2010, 02:57:08 PM »
Well, until now I have 103 animations for my project, and we are doing more. In fact we don't need to have all in a single file, because we are doing a machinima system.
I'll test and post here.
Thanks the replys
NRA
chebob69
«
Reply #4 on:
February 23, 2010, 06:00:45 PM »
out of interest, what skinmesh is it that needs >100 animations? what's the context?
Pages: [
1
]