3D Rad - Free 3D game maker - Forum

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Poll

What do I need to add next?

Picking up Guns
- 11 (21.6%)
Grenades
- 6 (11.8%)
Kill streaks
- 0 (0%)
Finish the Demo mission
- 4 (7.8%)
Create a deathmatch game
- 5 (9.8%)
Create the Ai
- 16 (31.4%)
Dual Weilding
- 0 (0%)
Crouching/Prone
- 2 (3.9%)
Melee
- 4 (7.8%)
mission breifing screen
- 3 (5.9%)

Total Members Voted: 50

Pages: [1] 2 3 ... 5

Author Topic: FPS Engine  (Read 8686 times)

« on: February 16, 2010, 07:57:52 PM »
I came up with a simple engine to help get a few more FPS Projects going... I am pretty noob and this engine is basic. Most of the engine will be redone as I add more! Please offer a few suggestions!


The newest version

Download Version 0.04.rar

The more mission friendly version is 0.03

Download Version 0.03.rar

Code: [Select]
~ADDED IN VERSION 0.04~
*Eye candy
*Random level design for testing on
*Few features I can't remember, but are really small


~ADDED IN VERSION 0.03~
*Fixed bug with jumping
*Also fixed a position bug on the gun
*Added all models used in the engine to sources folder
*Removed sound because of an annoying bug
*Neatly arranged folder with stuff


~ADDED IN VERSION 0.02~
*Ammo/Clips
*Jumping
*Better Controls
*Extraction Point
*Start of Kill streak rewards
*Fixed shooting issues
*started building the demo level to see the full extent of the engine
*that's about all for now

~ADDED IN VERSION 0.01~
*Script to keep gun locked to your First Person View
*Moving
*Shooting
*Destroying Enemies

I will be adding a huge amount of features and updating the engine as often as I can. Why buy an FPS Creator When you can get one completely free!


Version 0.02 Is still available on my Host-A profile.
« Last Edit: March 16, 2010, 11:06:31 PM by lap202 »
« Reply #1 on: February 16, 2010, 08:22:12 PM »
pretty cool. just some feedback, I notice that when pressing enter the ammo goes down but while the sphere is still shooting along a new bullet won't be spawned until that ball has finnished. if useing projectile like this for bullet it would probably be best to shoot the ball from the centre of camera so that the player has some accuracy though if you need the bullet to be visible could make is show after it has past the visual gun skinmesh or something just an idea anyway, good luck with it!
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #2 on: February 16, 2010, 11:29:56 PM »
ill read this in like a month and maybe understand... this is my first project so i dont know crap... I will try to find a way to shoot multiple bullets... If you have a script or something, it will be appreciated
« Reply #3 on: February 17, 2010, 01:31:52 PM »
Not bad. I too would like to see more fps games made with rad (although probably won't myself). I'd recommend maybe adding the options to alternate between a projective based gun and a scanner based gun. I've never made a fps but I'd imagine all weapons save a rocketlauncher and grenade launcher would be easier to achieve with a scanner!
« Reply #4 on: February 18, 2010, 07:45:32 AM »
Well i fixed the shooting without creating a projectile... added a timer to control the time the projectile is alive so it dies and it can shoot again. so for about 8/10 of a second the gun cant fire. (semi-auto)
« Reply #5 on: February 18, 2010, 09:03:33 AM »
Cool. Looking at your project I'd say the problem with your gun is that only one of the balls linked to the projectile object is set to "projectile" the rest are set to ignore.
Good work, and good luck.
« Reply #6 on: February 18, 2010, 10:23:41 AM »
Not bad. I too would like to see more fps games made with rad (although probably won't myself). I'd recommend maybe adding the options to alternate between a projective based gun and a scanner based gun. I've never made a fps but I'd imagine all weapons save a rocketlauncher and grenade launcher would be easier to achieve with a scanner!

yep i have 10 weapons at the moment, and they all use separate scanner objects.... The great part is that you can set the radius and the distance of the ray, making it easy to simulate different weapons.
« Reply #7 on: February 18, 2010, 12:47:52 PM »
I dunno if I am having a different problem, but I don't have your content. no guns, muzzle flash, etc.
CsharpJsharp.com: the computer nerd site. Accepting suggestions!




Windows 7 on Acer Aspire 5735 laptop
Pentium Dual-Core T3200
732 MB Mobile Intel Graphics Accelerator 4500M
2GB DDR2 RAM
« Reply #8 on: February 18, 2010, 04:21:23 PM »
yeah i forgot to post that stuff... I will in my next version... I'll post it tonight probably as a zip so u can get every thing....
« Reply #9 on: February 20, 2010, 05:19:50 PM »
Well I have been adding more stuff to it... (I want to make it better then the "3DRAD FPS creator" but free) and now im kind of stuck with my small noob problems.

I have been making a simple nuke killstreak and have a Stealth bomber fly over. For some reason I cant make it so that it only starts when ks=1...

can someone explain how to do the following:
-Make the Ridgid body "stealthbomber" move with out me having to give it gforce which i cant make stop or start (if im wrong tell me)
-Make the event on location work
-yeah thats all...
« Reply #10 on: February 20, 2010, 10:25:37 PM »
use a path for the stealth bomber
not sure what your problem with eol is

i'm guessing you play Modern Warfare 2?

Currently using 7.22
« Reply #11 on: February 20, 2010, 11:10:12 PM »
to much... but alot of this engine is actually based off of soldier front and combat arms
« Reply #12 on: February 20, 2010, 11:36:38 PM »
lol, i was also kinda messing around with something similar, but with the nuke and an ac130. it's just to shoot some cars around.

Currently using 7.22
« Reply #13 on: February 21, 2010, 12:48:26 AM »
The next version is out! You can scroll up and get it, or simply click the link below!

leon

« Reply #14 on: February 21, 2010, 07:43:39 AM »
 :) I came up with a simple engine to help get a few more FPS Projects going

good work

http://3drad.info/download.php?view.40
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