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Author Topic: strange lines on terrain  (Read 1113 times)

« on: January 28, 2010, 01:40:28 PM »
I made a terrain in L3DT per Shadmar's tutorials and folloed all the instructions. here's what I get.

what are those lines? they show up on the camchase, too.

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« Reply #1 on: January 28, 2010, 01:46:36 PM »
Turn off terrain shadow and everything will be fine.
« Reply #2 on: January 28, 2010, 02:03:12 PM »
well, the terrain is actually a rigidbody. I tried to convert it to terrain in radImp but something weird happened and it is all dark.
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Windows 7 on Acer Aspire 5735 laptop
Pentium Dual-Core T3200
732 MB Mobile Intel Graphics Accelerator 4500M
2GB DDR2 RAM
« Reply #3 on: January 28, 2010, 03:22:59 PM »
The strange lines you see are caused by terrain shadow mesh. Same thing happens to me. It's usually when polycount is wayup high. It doesn't matter if it is a rigidbody or terrain itself.
To convert rigidbody to terrain first you should load it as a rigidbody into 3Drad. 3Drad will create .ply and .pol files for you. You can delete the rigidbody and after that use RADimp to convert it to terrain. When you load your newly created terrain make sure to turn of shadow casting off.
« Reply #4 on: January 28, 2010, 04:04:41 PM »
it looks like a badly converted shadow model
« Reply #5 on: January 28, 2010, 04:05:38 PM »
Delete the _shadow.x and it will be fine if it is a RB, but you should use RB for collision (invisible) and apply a identical skinmesh over it.

From the tutor :)


Quote
17. Start RadImp
       Check Skip Shadowmesh
       Check Copy Mesh
       Check Copy Textures
       Select your .x
       Menu : 3d Rad->Import RigidBody Static
       Menu : 3d Rad->Import SkinMesh
« Last Edit: January 28, 2010, 04:07:37 PM by shadmar »
« Reply #6 on: January 28, 2010, 05:50:57 PM »
Thanks Shadmar! works great now.
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Windows 7 on Acer Aspire 5735 laptop
Pentium Dual-Core T3200
732 MB Mobile Intel Graphics Accelerator 4500M
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