Further to my previous MAXscript, I thought I'd combine some of my current ideas into a single demo.
The attached folders (just extract to your 3drad folder) contain an animated flag SkinMesh achieved with frame by frame animation. The demo also illustrates a method for selecting segments of the SkinMesh's animation to play under different conditions (notice how it cycles through both sets consecutively before a selection is made). This can effectively be used for an animated LOD effect (incredibly helpful in a big game).
Feel free to use the flag mesh in your own projects. You could even give me credit if you like! (it's only one-sided at the moment, I'll do a two-sided shadow casting version soon)
If someone can achieve the same effect more efficiently, please reply. I'm still very new to 3drad!!
The attached folders (just extract to your 3drad folder) contain an animated flag SkinMesh achieved with frame by frame animation. The demo also illustrates a method for selecting segments of the SkinMesh's animation to play under different conditions (notice how it cycles through both sets consecutively before a selection is made). This can effectively be used for an animated LOD effect (incredibly helpful in a big game).
Feel free to use the flag mesh in your own projects. You could even give me credit if you like! (it's only one-sided at the moment, I'll do a two-sided shadow casting version soon)
If someone can achieve the same effect more efficiently, please reply. I'm still very new to 3drad!!