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Author Topic: terrainshader old.  (Read 1888 times)

« on: January 11, 2010, 01:59:03 PM »
TerrainShader Editor  v0.1 RELEASE (standalone)
TerrainShader plugin  v0.1 RELEASE (for the 3DRad Editor 6.41+)


Deafult:


Playing with Light:


Zoom fun:

http://www.youtube.com/watch?v=JBRiyIRqeiA&fmt=22



Features
=======

  - Ability to custom shade a terrain skinmesh
  - 4 textures
  - 4 normalmaps
  - Runtime loadable textures (.jpg .dds .tif .bmp .png)
  - Runtime loadbale meshes (.x)
  - 30 sliders for customizing your terrain
  - RGB,UV,Heights, lights
  - Export (to use with plugin in 3d Rad)
  - Save/Load settings (come back and finish styling later)
  - Rotate cam
  - Andro view and warp


Editor Installation
===================

1. Unrar somewhere and run the .exe

PLUGIN Installation for 3dRad 6.41+
===================================

1. Copy to your 3dRad\3DRad_res\projects\
(you should now have plugin_TerrainShader01.3dr in your projects directory)

Terrain Shader Editor Usage
===========================

1. Load your terrain (.x) -> can be loaded from anywhere)
2. Load your textures     -> can be loaded from anywhere, but I strongly suggest you use the SE_Textures folder, to simplify export.
3. Load your normalmaps   -> can be loaded from anywhere, but I strongly suggest you use the SE_Textures folder, to simplify export.
4. Use sliders to apply the effects you want.
5. Save Settings if you need this setup for other meshes.
6. Export to file.
6. Click Exit (or alt-tab, TerrainShaderEditor can run while 3dRad editor is running)
7. Open file you just exported in notepad, you need to paste its contents to the shader plugin (see below)

NOTE on textures : You should keep the textures you need in SE_Textures directory both in the TerrainShaderEditor\ and 3dRad\

Plugin Usage for 3dRad
=======================

1. Import the skinmesh you have shaded to 3dRad if you haven't done so already (also as RB if you want collisions)
2. Copy directory TerrainShaderEditor\SE_Textures (or just the ones you need)  to 3dRad\SE_Textures
3. Start 3dRad
4. Ctrl+A : Add your terrain skinmesh to shade
5. Check (Use custom Shader)
6. CTRL+M : select plugin_TerrainShader01.3dr
7. Open Script:TerrainShader and PASTE contents from the export file between the yellow lines.
8. Link to Skinmesh

You should now see the same effect as in the Shader Editor in your own project.
You can now add RB, cars etc...

Compiling a project using the plugin.
=====================================

1. Do as normal but remember to copy directory SE_Textures (or just the ones you want) to the project root folder after.
« Last Edit: February 16, 2010, 03:39:33 PM by shadmar »

leon

« Reply #1 on: February 13, 2010, 06:04:29 PM »
looks good mate   :)
been looking foward to this mate
Cheers  ;D
« Reply #2 on: February 14, 2010, 04:09:00 AM »
Great work man!!!
« Reply #3 on: February 14, 2010, 11:32:55 AM »
Thanks, but this one is old now, the new one will be awesome (I hope).
Due today/tomorrow (hopefully).
« Reply #4 on: February 14, 2010, 11:37:23 AM »
 :-\
I can't see any textures...
Is it cause of my old Mobility Radeon 9600/64mb?
 
but every other game is running.
 
the vertex/pixelshader version test shows 2
 
any Idea?
 
new forum search:
http://www.google.com/ site:www.3drad.com searchword  ( <-- copy )
3DRad is now in the same Brain-Area like my old C64 and Amiga Memories!
« Reply #5 on: February 14, 2010, 12:58:59 PM »
Could be, not sure, try loading some small textures instead of the ones provided.
« Reply #6 on: February 16, 2010, 02:17:46 PM »
Yep, must be my old Laptop, at the real PC it works very well.
Thank you for your pioneer work!
 
new forum search:
http://www.google.com/ site:www.3drad.com searchword  ( <-- copy )
3DRad is now in the same Brain-Area like my old C64 and Amiga Memories!
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