no problem guys!
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Don't you ever leave us nowwelcome to waco .
The 3DRad community can be found at classdev.net.
Don't you ever leave us nowwelcome to waco .
Sorry Daniel I forgot to mention that. It creates a folder in the 3drad folder called Imposter_Plotter. in there you will find the exported script.txt that you can copy to an empty script in your project and you just plug your master skinmesh into and it will do the rest.
it can only do skinmeshes, as that's all we have to work with as far as imposters go in Rad but you could use the information to plot the body locations orientations from the script would be one workaround.
as for snapping/building functionality, it would probably be best to write a new plotter for that sort of thing but would be a fair bit of work that at the moment I'm spread pretty thin, as I need a tool I'll write one and put it up, but at the moment I'm not sure I'd be able to do it justice.But saying that if you leave a description of what you are wanting to achieve I'll give it some thought and see how much time it would take. but remember even if I exported rigid bodies they would still have to be loaded in individually at the moment and all plugged into the script manually so probably best to wait until we get an rigidbody imposter object.