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Author Topic: Imposter Plotter Tool  (Read 5226 times)

« Reply #15 on: January 07, 2010, 04:48:11 PM »
no problem guys!
Quote
Don't you ever leave us now
welcome to waco  ;D.
« Last Edit: January 07, 2010, 06:27:06 PM by genetransfer »
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #16 on: January 17, 2010, 06:02:20 AM »
I can't find the file it exports. Can it also make rigidbody imposters? How much for adding snapping functionality (building a block rb level quickly)?
FPS game creator for 3drad and >2000 games GamesAtNight
« Reply #17 on: January 17, 2010, 07:16:12 AM »
Sorry Daniel I forgot to mention that. It creates a folder in the 3drad folder called Imposter_Plotter. in there you will find the exported script.txt that you can copy to an empty script in your project and you just plug your master skinmesh into and it will do the rest.

it can only do skinmeshes, as that's all we have to work with as far as imposters go in Rad but you could use the information to plot the body locations orientations from the script would be one workaround.

as for snapping/building functionality, it would probably be best to write a new plotter for that sort of thing but would be a fair bit of work that at the moment I'm spread pretty thin, as I need a tool I'll write one and put it up, but at the moment I'm not sure I'd be able to do it justice.But saying that if you leave a description of what you are wanting to achieve I'll give it some thought and see how much time it would take. but remember even if I exported rigid bodies they would still have to be loaded in individually at the moment and all plugged into the script manually so probably best to wait until we get an rigidbody imposter object.
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #18 on: January 17, 2010, 10:43:27 AM »
OK, I will ask for a rb imposter
FPS game creator for 3drad and >2000 games GamesAtNight

leon

« Reply #19 on: January 17, 2010, 03:25:21 PM »
thanks mate  ;D

making weeds and plants along bank of river.



this make things a lot easyer

work perfect
cheers :)

« Last Edit: January 17, 2010, 04:13:30 PM by leon »
« Reply #20 on: January 17, 2010, 04:36:57 PM »
Sorry Daniel I forgot to mention that. It creates a folder in the 3drad folder called Imposter_Plotter. in there you will find the exported script.txt that you can copy to an empty script in your project and you just plug your master skinmesh into and it will do the rest.

it can only do skinmeshes, as that's all we have to work with as far as imposters go in Rad but you could use the information to plot the body locations orientations from the script would be one workaround.

as for snapping/building functionality, it would probably be best to write a new plotter for that sort of thing but would be a fair bit of work that at the moment I'm spread pretty thin, as I need a tool I'll write one and put it up, but at the moment I'm not sure I'd be able to do it justice.But saying that if you leave a description of what you are wanting to achieve I'll give it some thought and see how much time it would take. but remember even if I exported rigid bodies they would still have to be loaded in individually at the moment and all plugged into the script manually so probably best to wait until we get an rigidbody imposter object.

What about the EventOnLocation object? Can we not make run-time instances of these at the location of the imposters? At least we can then detect collisions and do something!!!!

Edit: Look, this will help solve the problem (at least partly anyway) once it's available -

http://www.3drad.com/forum/index.php?topic=2971.msg22901;topicseen#msg22901

« Last Edit: January 17, 2010, 05:01:34 PM by ulogix »
« Reply #21 on: January 17, 2010, 05:50:24 PM »
@leon,  no problem :)

@ulogix,yes you could use the imposters location and orientation to plot the location for anything really but you'll have to mod the data yourself at the moment, but when I get some free time I might add a secondary exporter for useing the skinmehs imposter locations/orientations to generate a body place ment script with the same data, but I have committed to not doing any more projects until I get all my animations done for my game then I might reconsider it but can't promise anything just yet.
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #22 on: March 14, 2010, 08:39:55 AM »
gene you are the best mate,  really really ! helpful tool ! :)
« Reply #23 on: July 25, 2010, 09:17:35 AM »
project is really amazing :D thanks gene
« Reply #24 on: July 28, 2011, 02:44:54 AM »
can someone reupload this . great for placing foliage and buildings around tracks
 :) :)
« Reply #25 on: July 28, 2011, 08:33:00 AM »
I have the files somewhere.. But I haven't talked to Gene yet if He will allow me to upload them. I'll send him a PM.
« Reply #26 on: August 03, 2011, 03:35:33 AM »
Any news???
Rush what did say ?
My project is almost at stop without this .
« Reply #27 on: August 03, 2011, 04:29:18 PM »
Glad you asked.. I got the ok from Gene.. Now I just have to find the file..
« Reply #28 on: August 03, 2011, 05:37:52 PM »
K, I found it.

Wow, I forgot how nice this tool was.. and it still works flawlessly in the new 3DRad. :)


Cool, well enjoy. :)
« Reply #29 on: August 06, 2011, 03:54:47 AM »
Thank you..
Ill try this..
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