ok I found out why there is a delay at the beginning of the first time the movie plays.just put
cMovieFramePosition = Vector3(0.0f,0.0f,0.0f); in the initializeing section. this will be fixed and update as soon as I release the skinmesh sprite version.
cMovieFramePosition = Vector3(0.0f,0.0f,0.0f); in the initializeing section. this will be fixed and update as soon as I release the skinmesh sprite version.