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Author Topic: Third Person Camera Project  (Read 3360 times)

« Reply #15 on: December 10, 2009, 03:11:38 AM »
that helps alot clandestine! this is what I susspect from looking at it. the shaders are working as you can see that the ground texture is tiled but there doesn't seem to be a normal map. the script will be looking for:

Code: [Select]
string Diffuse_Map_Path_String = "c:\\3D Rad\\3DRad_res\\fxTextures\\default_fxTextures\\default_diffuse_map.dds";
string Normal_Map_Path_String = "c:\\3D Rad\\3DRad_res\\fxTextures\\default_fxTextures\\default_normal_map.dds";

you may have forgotten, to copy the fxTextures folder the appropriate directory. from what I see that would be the problem. but if not let me know but the shader is working from what I see.
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #16 on: December 10, 2009, 03:41:14 AM »
wow thanks a lot man!!!!
the problem was the path to the 3D Rad directory, program files in my case



many thanks again!!!!
« Reply #17 on: December 10, 2009, 07:07:00 AM »
no problem, glad you got it solved!  :)
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #18 on: December 11, 2009, 02:58:01 PM »
Im goin to try this_ my project isnt that good but it is in first person lol
Sup
« Reply #19 on: December 26, 2009, 06:34:58 AM »
great ... i will download it to test it
ALGERIA is my Heart and GAZZA his Pulse
Dz Forever ( www.3drad.com )
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