that helps alot clandestine! this is what I susspect from looking at it. the shaders are working as you can see that the ground texture is tiled but there doesn't seem to be a normal map. the script will be looking for:
you may have forgotten, to copy the fxTextures folder the appropriate directory. from what I see that would be the problem. but if not let me know but the shader is working from what I see.
Code: [Select]
string Diffuse_Map_Path_String = "c:\\3D Rad\\3DRad_res\\fxTextures\\default_fxTextures\\default_diffuse_map.dds";
string Normal_Map_Path_String = "c:\\3D Rad\\3DRad_res\\fxTextures\\default_fxTextures\\default_normal_map.dds";
you may have forgotten, to copy the fxTextures folder the appropriate directory. from what I see that would be the problem. but if not let me know but the shader is working from what I see.