3D Rad - Free 3D game maker - Forum

This forum is now archived!

This forum is locked, and is a read-only version. A new community-ran forum can be found at classdev.net

News:

The 3DRad community can be found at classdev.net.

Pages: [1] 2

Author Topic: Third Person Camera Project  (Read 3360 times)

« on: December 08, 2009, 06:02:18 AM »
can be deleted.
« Last Edit: August 11, 2010, 11:34:43 PM by genetransfer »
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #1 on: December 08, 2009, 07:07:02 AM »
Wow, your really getting some work done  ;)  Nice! :D
Roll out!
http://www.youtube.com/watch?v=VD8MvMaPNO4

Do you have kids between the ages of 3 and 9?

http://www.amazon.com/dp/B007K1EFC6
« Reply #2 on: December 08, 2009, 08:18:24 AM »
really nice!
« Reply #3 on: December 08, 2009, 09:15:44 AM »
Works perfectly!
« Reply #4 on: December 08, 2009, 09:50:50 AM »
Really great, thanx Gene :)
« Reply #5 on: December 08, 2009, 10:15:36 AM »
Looks great :)
« Reply #6 on: December 08, 2009, 05:08:53 PM »
Thanks people, I hope it's useful. looks like I underestimated the power of 3drad, it turns out with the scripting combined with it's ease of use, quite complex games are possible, once again Fernando great work!
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #7 on: December 08, 2009, 08:02:29 PM »
Updated to v1.2 - made it easily modifyable to adapt to any size player.

Updated to v1.3 - added parameter to ActorControllerSkinMeshBodyMove() to allow for independat placement of the mover target Y offset.
« Last Edit: December 08, 2009, 10:28:36 PM by genetransfer »
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11

psikotropico

« Reply #8 on: December 09, 2009, 12:42:21 AM »
I will see your project in April 2010...
« Reply #9 on: December 09, 2009, 04:57:02 AM »
yeah...
I cant see the reason to include a shader in a camera project  ::)
wait a minute! OH YEAH!! of course I can, cleeeevvvveeeerrrr  8) 8)

 :-X
Crashing Boxes - winner of the 3d games category at the 5th Uruguayan video game contest
get a copy for your iPad/iPhone!
« Reply #10 on: December 09, 2009, 05:34:14 AM »
no master plan here , sorry just wasn't thinking... after I get these projects out of the way I'll do one without the shader, it's just as I was building up the project I though I'd release something I thought was useful to the community, but forgot I'm useing the latest build. :)

if anyone who has downoaded this and want's to rip out the shader and give it to the community for previous versions of 3drad go for it otherwise will have to wait till I get aome free time.

don't worry uploading a non shader version now...

uploaded non shader version, but can't guarentee full functionality with previous versions of 3drad.
« Last Edit: December 09, 2009, 06:09:49 AM by genetransfer »
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #11 on: December 09, 2009, 06:27:33 AM »
thank you genetransfer, will give it a try later.
Crashing Boxes - winner of the 3d games category at the 5th Uruguayan video game contest
get a copy for your iPad/iPhone!
« Reply #12 on: December 09, 2009, 08:50:45 AM »
sorry if my question is retarded
(i have so much work that i just check the demos... hoping that i'll have time to read the posts in the near future)
i cant see the shaders when i run the demo (i'm with GeForce 9800 GTX)... what needs to be changed?

sorry again  :-[
« Reply #13 on: December 09, 2009, 04:58:13 PM »
Hi clandestine, I have a 9800 here aswell and it all works as expected. it is a simple directional light bump shader with specularity and phong exponent. does the projects look like the above Image? just note custom shaders are not visible in editing mode only when the project is running. it should just be bule and grey checkers (bumped) with a tileing.

though that being said 9800's I believe have have shader model 4 capabilities so the condition in the main() section for SM3

says:
Code: [Select]
else if((VS_Model_Version_Major == 3 && PS_Model_Version_Major == 3 && cForceShaderModel == 0)  || cForceShaderModel == 3)//shader model 3

so if 3drad is detecting the major as 4 nothing will show up but I was going by 3Impact as shader model 3 is the hiest version returned.

if that is the problem, though Fernando will have to confirm on the shader model version, but I'm thinking directx9 couldn't return a directx10 (shdader model 4.0).

but you could try
Code: [Select]
else if((VS_Model_Version_Major >=3 && PS_Model_Version_Major >= 3 && cForceShaderModel == 0)  || cForceShaderModel == 3)//shader model 3

let me know if anyof that helps doesn't help etc...but everything is working on mine  :-\
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #14 on: December 10, 2009, 02:47:54 AM »
this is what i see, strange

« Last Edit: December 10, 2009, 02:49:29 AM by clandestine »
Pages: [1] 2