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Author Topic: PULSE - Arcade Racer  (Read 6080 times)

« Reply #15 on: October 23, 2009, 07:29:15 AM »
right!
ambien occlusion looks definitly good, but... you can't use that in 3d rad, can you?
Crashing Boxes - winner of the 3d games category at the 5th Uruguayan video game contest
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« Reply #16 on: October 23, 2009, 08:53:24 AM »
What you do is you bake it directly onto the texture.

You have for instance: 
The color map with all the colors, detail etc.
The Ambient Occlusion map, which is pretty much a map with all the shadow information(Its a map that is black and white and its different shades.)

Then in photoshop for instance you create the Color layer and attop of the color layer, you create the ambient layer. Under the layer modes you apply a "Multiply" mode to the ambient layer and what it does is it "darkens" the layer below it accordingly.
The result is as close as "realtime" occlusion as you can get in rad for now... ;)


Notice the example below. Now, the occlusion below is low quality, so the better quality, the better itl look.
Notice also how all the depth is transfered onto the color map.
Roll out!
http://www.youtube.com/watch?v=VD8MvMaPNO4

Do you have kids between the ages of 3 and 9?

http://www.amazon.com/dp/B007K1EFC6

SUNCHIRP

« Reply #17 on: October 23, 2009, 09:17:14 AM »
Edited.
« Last Edit: December 02, 2009, 02:04:01 PM by SUNCHIRP »
« Reply #18 on: October 23, 2009, 02:06:16 PM »
ok, I understand, thanks guys.

the only problem I see, please correct me if Im wrong, is that this is like very dependent of light??
and if you change directions, the sunlight/other lights would hit the model from different directions, so using this effect baked the dark areas wouldnt be always coherents to reality?

however I think it should worth the risk, the difference is really big and the effect looks just great.
Crashing Boxes - winner of the 3d games category at the 5th Uruguayan video game contest
get a copy for your iPad/iPhone!
« Reply #19 on: October 23, 2009, 02:30:00 PM »
Yes, this method is mostly suited for "Static" surfaces where the lighting is always the same...however, this can be used on any model regardless as long as it isnt exagerated, suibtle enough to give it that extra detail and quality  ;)
Roll out!
http://www.youtube.com/watch?v=VD8MvMaPNO4

Do you have kids between the ages of 3 and 9?

http://www.amazon.com/dp/B007K1EFC6

SUNCHIRP

« Reply #20 on: October 23, 2009, 03:41:04 PM »
Edited.
« Last Edit: December 02, 2009, 02:04:16 PM by SUNCHIRP »
« Reply #21 on: October 23, 2009, 04:11:15 PM »
Looking great!  ;)
Roll out!
http://www.youtube.com/watch?v=VD8MvMaPNO4

Do you have kids between the ages of 3 and 9?

http://www.amazon.com/dp/B007K1EFC6
« Reply #22 on: October 23, 2009, 04:24:04 PM »
Fantastic job  :o
« Reply #23 on: October 23, 2009, 04:57:55 PM »
looks awesome!

I would make the windshield as a separate skinmesh and increase its reflection factor so it looks more like glass.
Crashing Boxes - winner of the 3d games category at the 5th Uruguayan video game contest
get a copy for your iPad/iPhone!

SUNCHIRP

« Reply #24 on: October 23, 2009, 05:17:56 PM »
Edited.
« Last Edit: December 02, 2009, 02:04:27 PM by SUNCHIRP »

SUNCHIRP

« Reply #25 on: October 31, 2009, 06:04:26 AM »
Edited.
« Last Edit: December 02, 2009, 02:04:41 PM by SUNCHIRP »
« Reply #26 on: October 31, 2009, 06:19:24 AM »
I liked that video!!
Crashing Boxes - winner of the 3d games category at the 5th Uruguayan video game contest
get a copy for your iPad/iPhone!
« Reply #27 on: October 31, 2009, 06:28:42 AM »
Excellent work! Keep going!
« Reply #28 on: October 31, 2009, 06:37:11 AM »
Very good design flow  ;)
Roll out!
http://www.youtube.com/watch?v=VD8MvMaPNO4

Do you have kids between the ages of 3 and 9?

http://www.amazon.com/dp/B007K1EFC6

SUNCHIRP

« Reply #29 on: October 31, 2009, 05:38:54 PM »
Edited.
« Last Edit: December 02, 2009, 02:04:52 PM by SUNCHIRP »
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