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Author Topic: Try out my sniper  (Read 4849 times)

« on: October 06, 2009, 03:57:21 PM »
Well i just wanted to demenstrate how this was done. (The right way!)
For some reason it doesn't work with skybox.
« Last Edit: October 06, 2009, 04:06:10 PM by darak555 »

sleekit

« Reply #1 on: October 11, 2009, 11:26:27 AM »
It crashed Rad while loading.
« Reply #2 on: October 11, 2009, 04:45:04 PM »
It seems to be working fine for everyone else. ;) Its not the download i know that. :-\
« Last Edit: October 11, 2009, 06:10:40 PM by darak555 »
« Reply #3 on: October 11, 2009, 08:12:51 PM »
It crashed Rad while loading.

it probably did that because it has lots of particles mine almost crashed it slowed down far a few seconds and when i hit the car it stopped for like 5 seconds but your computer probably couldn't handle the graphics mine could bareley but other wise a great demo

sleekit

« Reply #4 on: October 12, 2009, 02:26:59 AM »
It crashed Rad while loading.

it probably did that because it has lots of particles mine almost crashed it slowed down far a few seconds and when i hit the car it stopped for like 5 seconds but your computer probably couldn't handle the graphics mine could bareley but other wise a great demo
That must be it     ;) ,my system specs are:-

P4 2.8 GHz
nvidia 8400GS 512 MB PCIe x16(latest drivers)
3 GB DDR 2 ram
Windows XP Pro SP1,SP2,SP3
« Last Edit: October 12, 2009, 02:32:14 AM by JimB »

sleekit

« Reply #5 on: October 12, 2009, 02:49:43 AM »
False alarm I'm sorry darak555 it was my fault I thought I was running your demo under Rad 6.39 but it was Rad 6.36,don't know how that came about could've sworn I installed Rad 6.39.

BTW its a good demo  ;D
 
« Reply #6 on: October 12, 2009, 04:14:04 PM »
nice demo, now to add a sprite with a circle and crosshairs(scoped)

for the crash of soo many particles, here's a change i made that fixed one of my projects with particles

you had the particles hidden, which means they were still being produced and when shown, it overloads cause so many have to appear instantly.
i changed the particles to be shown at start, but not working, and the event on contact to start instead of show


Currently using 7.22
« Reply #7 on: October 12, 2009, 04:20:52 PM »
Dart try to change the name so it doesn't over right the original. ;)
« Reply #8 on: October 12, 2009, 04:30:20 PM »
sorry used to what i do

you dont have to download to your 3d rad projects folder, i just open examples here right out of Documents\Downloads (chrome's default download directory)
3d rad reads it fine

Currently using 7.22
« Reply #9 on: October 12, 2009, 04:32:23 PM »
Its fine i saved it as sniper 2 anyway heres my new one.
« Reply #10 on: October 12, 2009, 05:00:52 PM »
cool, the aiming out of text lol

i was experimenting and found out how to reset the rigidbody so projectile can re use it.
so i added on to your first project and came up with a homing rocket launcher. you shoot it, 1 second later the thrusters kick on and it flies toward the car
i also enhanced the look of the fire a bit
(i spent half the time putting stuff in, and the other half amazed at the rocket lol)

Currently using 7.22
« Reply #11 on: October 12, 2009, 05:07:28 PM »
kool  :P.Ill make it so you can lock on!!
« Reply #12 on: October 12, 2009, 05:19:35 PM »
Dart, that was awesome!  ;D
sadly 3drad crashed the second time I fired it, but that dosnt matter  :P I REALLY liked how the projectile turned into the rocket!
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« Reply #13 on: October 12, 2009, 05:21:15 PM »
i cant get the locking on to work does anyone else have an idea of how it will?
« Reply #14 on: October 12, 2009, 09:19:45 PM »
i was trying some stuff with it, but everything i try doesnt seem to get any results. im guessing scripting is the answer, but i have no clue where to start there.

main idea is have a transparent sprite (square) where the range is to lock on, and when the car is in the sprite(behind it) activate a billboard skinmesh that looks like a red square or something. when the red square shows up, also start the eventoninput so it's possible to fire.

crap, just realized. over-extended eventonlocation, 1st person cam as parent, long enough to reach weapon's max sight.(this idea came after i finished the paragraph above)

edit: now the tough part, i cant get the eventonlocation to follow the cam1stperson eye, just the body
« Last Edit: October 12, 2009, 09:31:23 PM by Dart »

Currently using 7.22
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