Edited.
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- Arcade Racer - Vehicle
Author Topic: Arcade Racer - Vehicle (Read 1747 times)
SUNCHIRP
I'm open to critique as well...
well, you asked for it
the axles looks weird, like to thin you know, like something is missing...
actually, if you take a look at the rollcage video you can see they worked that in a different way.
also looks like there are two exhaust pipes, the circular small one and the big one below, which ... I dont know... this is more a personal taste I guess but it dosnt feel right to me. I imagine the circular could be a turbine and the other a regular exhaust, but.. I... I just dont know! Personally, I would use the space where the big exhaust pipe (if is that what it is) for a rear difuser.
http://www.reverie.ltd.uk/Images/upload/3ele_elises2111s1b.jpg
http://media.photobucket.com/image/rear%20diffuser/mattlenn/RearDiffuserNoInstallWeb2.jpg
uff now I can shut up
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I like the big wheels
psikotropico
if youre planning to make a racing game with few opponents, I suggest to you to reduce the cars polycount to less that 3000 polys... good job anyway
I noticed that the cars in original game can flip over and keep going. Are you planning on doing the same thing? BTW, the video was great. I kept thinking how it could be created in 3drad, stuff like each car has a local gravity force, and you use the force object to push the car so when it flips it can keep going. etc, etc...
Hope to see a demo or video soon!
Hope to see a demo or video soon!
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