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Author Topic: Arcade Racer - Vehicle  (Read 1747 times)

SUNCHIRP

« on: October 04, 2009, 03:58:48 PM »
Edited.
« Last Edit: December 02, 2009, 02:02:12 PM by SUNCHIRP »
« Reply #1 on: October 04, 2009, 08:56:08 PM »
Cool model :)
« Reply #2 on: October 04, 2009, 09:00:27 PM »
you got some huge wheels right there!!  :o
Crashing Boxes - winner of the 3d games category at the 5th Uruguayan video game contest
get a copy for your iPad/iPhone!
« Reply #3 on: October 05, 2009, 01:22:11 AM »
Looking good SUN :)
« Reply #4 on: October 05, 2009, 01:29:37 AM »
looks good! keep going!
« Reply #5 on: October 05, 2009, 03:36:45 AM »
I'm open to critique as well...

well, you asked for it  :P

the axles looks weird, like to thin you know, like something is missing...
actually, if you take a look at the rollcage video you can see they worked that in a different way.

also looks like there are two exhaust pipes, the circular small one and the big one below, which ... I dont know... this is more a personal taste I guess but it dosnt feel right to me. I imagine the circular could be a turbine and the other a regular exhaust, but.. I... I just dont know! Personally, I would use the space where the big exhaust pipe (if is that what it is) for a rear difuser.
http://www.reverie.ltd.uk/Images/upload/3ele_elises2111s1b.jpg
http://media.photobucket.com/image/rear%20diffuser/mattlenn/RearDiffuserNoInstallWeb2.jpg

uff now I can shut up  :D

----------
I like the big wheels
Crashing Boxes - winner of the 3d games category at the 5th Uruguayan video game contest
get a copy for your iPad/iPhone!

psikotropico

« Reply #6 on: October 05, 2009, 04:16:04 AM »
if youre planning to make a racing game with few opponents, I suggest to you to reduce the cars polycount to less that 3000 polys... good job anyway  ;)

INfinit-3D

« Reply #7 on: October 05, 2009, 04:34:34 AM »
 ???
« Last Edit: March 10, 2012, 09:52:42 AM by Jimmu »

Mic

« Reply #8 on: October 05, 2009, 08:21:07 AM »
I noticed that the cars in original game can flip over and keep going. Are you planning on doing the same thing? BTW, the video was great. I kept thinking how it could be created in 3drad, stuff like each car has a local gravity force, and you use the force object to push the car so when it flips it can keep going. etc, etc... :)

Hope to see a demo or video soon!
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