3D Rad - Free 3D game maker - Forum

This forum is now archived!

This forum is locked, and is a read-only version. A new community-ran forum can be found at classdev.net

News:

The 3DRad community can be found at classdev.net.

Pages: [1] 2

Author Topic: OCTOBER 2009 RELEASE!  (Read 3281 times)

« on: October 01, 2009, 04:45:45 AM »
RICH
 update this moth! Details on this new release can be found here.

Enjoy!

---

Don't forget that thousands and thousands of 3D Rad users around the world can now enjoy this update thanks to our generous donors. You too can help make 3D Rad even easier to use! Get involved!
« Reply #1 on: October 01, 2009, 04:58:48 AM »
"Thousands and thousands" seems a little exaggerated, given that about 100 users are active here on the forum... anyway, thanks for the update! ;)
« Reply #2 on: October 01, 2009, 05:15:34 AM »
You are welcome!

Excellent ! :)

Where is the download, I can see only 6.38 still, or is that it ( but updated ) ?

The page is updated but every month there are reports about delays with local ISPs that use cached versions of websites you visit. Sometimes is just a matter of refreshing your browser though. Direct link to the file is

http://www.3drad.com/download/3DRadPro_639.exe

"Thousands and thousands" seems a little exaggerated, given that about 100 users are active here on the forum... anyway, thanks for the update! ;)

Well, at download.com alone 3drad gets nearly 2,000 *completed* downloads a week, so, unless we assume that they download it just to trash it, we can safely assume that not all the thousands of users accumulated since August are interested in visiting the forum  ;)

« Reply #3 on: October 01, 2009, 06:08:10 AM »
Wow can't wait to try it.
Big thanks :)
« Reply #4 on: October 01, 2009, 06:17:57 AM »
wow, fantastic bunch of new toys!

Iv still got all the stuff from last month to try out too!
« Reply #5 on: October 01, 2009, 06:27:25 AM »
Again, Fernando, AWESOME update :)
« Reply #6 on: October 01, 2009, 10:04:25 AM »
the boat is so cool! how can i make a FPS cam ride on the boat? so like the mouse looks around and the arrows control the boat? my FPS man falls off :(
« Reply #7 on: October 01, 2009, 01:37:56 PM »
The boat bouy stuff is really good, great job Fernando!!
... and the numbered lines in the script editor already paid off in a 200+ line script im working on, straight to the source :)
« Reply #8 on: October 01, 2009, 03:48:18 PM »
Wow, how cool is the bouy object for boat stuff!!!! Really impressive Fernando.

« Reply #9 on: October 01, 2009, 04:10:23 PM »
Grr, what a time to be stuck in the hospital with no computer!
« Reply #10 on: October 01, 2009, 04:24:06 PM »
The new counter object works brilliantly!!! It makes things so much easier. :)
« Reply #11 on: October 01, 2009, 06:15:51 PM »
wow! it's really a rich one!
downloading it right now, so many new things, can't wait  :D hurry up damn interwebs :P


--------------------
after play with it for while I just must say the buoy object is amazing! I already can see everybody making boats games!  ;D
« Last Edit: October 01, 2009, 08:36:09 PM by loop »
Crashing Boxes - winner of the 3d games category at the 5th Uruguayan video game contest
get a copy for your iPad/iPhone!
« Reply #12 on: October 01, 2009, 10:35:06 PM »
Thanks to Fernando and all donators for this great update!
AKA: The 3D Raddict http://www.3draddict.com/

Brick Break

« Reply #13 on: October 01, 2009, 11:54:00 PM »
I'm very glad to hear you didn't break anything. Quite the contrary, it seems. Fluid dynamics should be awesome. If you could make the infinite water thing a little easier, it would be perfect, at least in that area.
« Reply #14 on: October 02, 2009, 04:32:22 AM »
Thank you everyone for the feedback  :)

Yes the Buoy object turned out to be much more handy and powerful that I though. I can see it used for many purposes, even not related at all with water. For example, a relatively simple script could use a heightmap database to set the water level run-time. If the Buoy forces are set properly, a dummy RigidBody attached to the buoy can then be used as basis for a character. This character would be able to 'walk' on the height map...

i'm really luvin your boat wake effect... can i steal that code for commercial use  ;D ;D ;D

Absolutely! All the stuff included to 3D Rad (but see readme.txt about third part models) is free to use for commercial and non-commercial purposes  :)
Pages: [1] 2