Hi there,
I've just (rediscovered) this little gem. I've gotten a few questions about 3DRAD atm:
- is it possible to save certain setups as resources on their own? Say like the car from the tutorial. Once you've setup all (car object, skinmeshes, maysome a script & particle emitters) objects, can you use it in another project without going throug all the steps again?
- is it possible to have a dynamic level setup, like have the players select a car type through a GUI & then have them race that car in the level itself? Are there any sample projects of this?
- has anyone any knowledge about a formation/grouping AI object? Woudl the right way to deal with that be to use a script object? Would it be possible? Any examples?
cheers
B
I've just (rediscovered) this little gem. I've gotten a few questions about 3DRAD atm:
- is it possible to save certain setups as resources on their own? Say like the car from the tutorial. Once you've setup all (car object, skinmeshes, maysome a script & particle emitters) objects, can you use it in another project without going throug all the steps again?
- is it possible to have a dynamic level setup, like have the players select a car type through a GUI & then have them race that car in the level itself? Are there any sample projects of this?
- has anyone any knowledge about a formation/grouping AI object? Woudl the right way to deal with that be to use a script object? Would it be possible? Any examples?
cheers
B