ok, so Im trying to glue and object to another using iObjectLocation - iObjectLocationSet
I find the location of object A with iObjectLocation and put the object B near to A using iObjectLocationSet.
So in theory everything is beatiful, but the problem is that the faster object A moves the far from it object B is located. like it has some delay, I really find so dificult to understand "why" that it actually compromise my ability to explain it... so there's an example attached.
You could say, "why dont you just link 'em?"... well, aside that isnt the point, I cant link em because I want the location only, not the orientation, and if I link the objects then object B will change its orientation too and everything is ruined. so dont say it.
SO, my questions would be:
why this happens?
i really dont understand it since the script is suppose to be executed at least the same number of times that frames are displayed.
is a way around to solve this issue?
(other than use speed to calculate how much ahead I should locate B ^^, please...)
if not, should there be some hope that this problem gonna be fixed?
I find the location of object A with iObjectLocation and put the object B near to A using iObjectLocationSet.
So in theory everything is beatiful, but the problem is that the faster object A moves the far from it object B is located. like it has some delay, I really find so dificult to understand "why" that it actually compromise my ability to explain it... so there's an example attached.
You could say, "why dont you just link 'em?"... well, aside that isnt the point, I cant link em because I want the location only, not the orientation, and if I link the objects then object B will change its orientation too and everything is ruined. so dont say it.
SO, my questions would be:
why this happens?
i really dont understand it since the script is suppose to be executed at least the same number of times that frames are displayed.
is a way around to solve this issue?
(other than use speed to calculate how much ahead I should locate B ^^, please...)
if not, should there be some hope that this problem gonna be fixed?