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Author Topic: anyone can help me?  (Read 1518 times)

« on: September 21, 2009, 09:46:22 AM »
hi!
i am very new on 3drad  :-[ and i want to build a little app. i need a player controllabe cow! anyone can help me?

sorry for my poor english!

thx to all
« Reply #1 on: September 21, 2009, 06:17:20 PM »
What do you need help with?

Have you started anything that we can help you with.

do you have the cow?
« Reply #2 on: September 21, 2009, 09:20:47 PM »
Depends on how realistic you want to control the cow. I had a similar problem with player controlled horses for a horse racing game, and am now using another great free tool for it (Atari lite-C) because 3D RAD is too limited for more realistic games. But if you want to do it with 3D RAD you can try using the car object for the cow, just with a cow model instead of a car.
« Reply #3 on: September 22, 2009, 03:40:39 AM »
Use a rigidbody sphere with forces applied to it. Each force is activated when a key is pressed (EventOnImput). Then just add a cow SkinMesh to your RigidBody and use different animation sets for different moves.
You can use my arcade game at Artist's Discussion Forum to learn how to make a controlled character, without using the car. The compiled project contains all the project and object files in the zip.
Perhaps I will post a small sample of a walking animal later.
FPS game creator for 3drad and >2000 games GamesAtNight
« Reply #4 on: September 22, 2009, 06:50:25 AM »
Wait untill the october release. Then they willl add the onrelease feature. Then just set linear dampening of the rigidbody to 0.7, apply 4 forces (move foreward, backward, left, right) and activate them with the EventOnImput. With the october release you will be able to inactivate them using the EventOnInput when the keys are not pressed.

Perhaps there is a good way of making a stearable character right now.
FPS game creator for 3drad and >2000 games GamesAtNight
« Reply #5 on: September 22, 2009, 03:09:38 PM »
C'mon guys - you're not taking a member called HOOFTRIMMER who wants a f'kin COW OBJECT for real are you? If so these are indeed desperate times  :D

Hey NERO - add a COW to your To Do list on the other thread (with a waggy tail) HAHAHA ! That should keep you busy for an hour or so (no offence intended - you are a star  8) )

ANNA - I fail to see how a car object, even with the greatest COW skinmesh in the galaxy, will ever actually behave like a COW ? Maybe that's where you went wrong with the horses - they don't have wheels either  8)
 
« Reply #6 on: September 22, 2009, 03:37:36 PM »
Why would the character object not work for a cow?   There is really no need to reinvent the wheel here...
« Reply #7 on: September 23, 2009, 03:11:06 AM »
thanks for all comments! my main-idea ist a small game (as gift for my customers or as free download from my page) with race style and a high score list for the best round-time. not with a racecar - with a cow! the player must steer (manuever) the cow over the course and can speedup the cow on a foodplace, a waterplace and a hooftrimming station.its possible with 3d rad?

i tested this cow (http://sketchup.google.com/3dwarehouse/details?mid=a3d7432ab0f439cf9cc2a5cf1256eed7&prevstart=0) but she dont walk, she glide over the terrain...

@ mod : please move this thread in the right forum!

thanks and sorry for my poor english!
« Last Edit: September 23, 2009, 05:06:25 AM by hooftrimmer »
« Reply #8 on: September 23, 2009, 03:24:34 AM »
if you have the cow gliding over the terrain then all you need to do is animate the cow!

I like this idea, reminds me of the cow racing on nintendo wii
« Reply #9 on: September 23, 2009, 03:53:29 AM »
On flat terrain, a simple animated cow character should work fine.

But, on uneven terrain, the front legs could for example be higher then the hind legs. So for uneven terrain, you may need something more complex.

Just my thoughts anyway - I'm no expert in 4 legged characters!!
« Reply #10 on: September 23, 2009, 04:54:04 AM »
In theory you'll need two RigidBody linked together to get the rotation so the front legs and the rear legs can touch the floor. :)
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